mk1995 wrote:The skill levels aren't too distinct from each other for the most part.
Skill 1: Takes forever to strike, can't block a single attack
Skill 2: Slightly more aggressive, blocks the occasional attack, but can't block your parries
Skill 3: A bit better than Skill 2, occasionally blocks a parry
Skill 4: Noticeably better than Skill 3
Skill 5: Nothing noteworthy
Skill 6: Fat guard's skill level - a guard with this kind of skill makes for a fairly long parrying chain
Skill 7: Waits for you to get close enough to strike
Skill 8: Somewhere between Skill 5 and 6
Skill 9: Somewhere between Skill 8 and 6
Skill 10: Jaffar's skill level - similar to Skill 6, except a guard with this skill parries more attacks before admitting a hit
Note: When I'm talking about a "parry", I mean a block immediately followed by a strike.
Yeah, above may be an old post, but I would like to update on this. Below is a layman's/simplified description to
Norbert's doc and lists down the skills according to Apoplexy and Roomshaker (using "Change Skill", not "Guard Here")
Type 0: Never blocks attacks, always walks into your striking range, but tends to attack a lot. Guys in Level 1
Type 1: A bit smarter than type 0. Blocks the occasional attack, but can't block your parries
Type 2: Doesn't block all attacks, and occasionally blocks a parry
Type 3: Higher calibre than types 1 & 2. Blocks attacks and parries more often. You find these guys in Level 4 and mainly the palace levels
Type 4: Almost like type 3 or better. Has an extra HP.
Type 5: Fat guard's skill type. Parries and retaliates/re-strikes. May have a parrying chain before only blocking and not re-striking.
Type 6: Seems like type 3, but attacks quicker if you moved to within his strike range.
Type 7: The "waiting" guard. Only attacks if you got within range and always block parries.
Type 8: The "passive" and simplest guard. Even easier than type 0 and does nothing. However, a lame coward
, he will attack you if you sheath your sword.
Type 9: Jaffar's skill type. Re-strikes more than type 5, having a consistent parrying chain before admitting a hit.
Type A: The hardest ever guard and totally not in Roomshaker. Parries and re-strikes without stopping at all. Similar to SNES Jaffar and the only way of beating him is to block, delay slightly and then strike. A certain timing with the delay is needed and not sure of the technique's name.
Type B: A combination of types 5 and 6. Trickier than type 5 as he attacks quicker and doesn't re-strike as often as type 9.
However a bug that I recently only understood - the guard behaviours are different if you used the "Guard Here" dialog in RS.
Guard Here doesn't have the passive type 8 and hardcore type A guard.
Also for
Guard Here only:
Skill 9 behaves exactly like apoplexy type 9.
Skill 10 behaves almost like apoplexy type B. Tends to attack once you come within range often and parries a lot like type 4.
Skill 7 is slightly different than apoplexy type 6 that attacks almost immediately when you step within his range.
Hope this is a decent enough guide for aspiring modders when they are adding guards