PR 1.3.1 pre-release 2

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David
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PR 1.3.1 pre-release 2

Postby David » December 7th, 2014, 8:12 pm

Here is the new version.
The changes are:

Code: Select all

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PR v1.3.1 pre-release 2 (released 2014-12-07)
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- PR now won't round up palette colors from 254 and 255 to 256.
+ Added support for PoP2 waves.
- In a partial import, no conversion was done.
- In a partial import, no checksum bytes were written.
- PR now won't crash if I give a directory name without a trailing backslash.
- PR will remove a trailing backslash from the DAT path.
+ Added TXT4 decoding/encoding.
Attachments
PR-1.3.1-prerelease2.ZIP
(359.21 KiB) Downloaded 111 times

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Norbert
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Re: PR 1.3.1 pre-release 2

Postby Norbert » December 7th, 2014, 10:03 pm

Thanks David.
You've put a lot of hours into creating and improving PoP related software. :)

I've moved your post into a new thread, its own thread about pre-release 2.

In August 2013, after you published pre-release 1, I wrote: "[...] and will wait with 'announcing it' (Facebook/Twitter/front pages) until it's no longer pre-release." I think maybe I should ignore that it's called a pre-release and just announce pre-release 2, because a lot has changed since 1.3. ;) Agreed?

David
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Re: PR 1.3.1 pre-release 2

Postby David » December 8th, 2014, 4:43 pm

Norbert wrote:I think maybe I should ignore that it's called a pre-release and just announce pre-release 2, because a lot has changed since 1.3. ;) Agreed?

Agreed! :)

lvcabral
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Re: PR 1.3.1 pre-release 2

Postby lvcabral » August 12th, 2016, 8:40 am

When extracting the graphics from SNES VPALACE.DAT (that uses WDA) I always get only the first 5 resources in color, the rest are converted as B&W and with the patterns scrambled (see image). Any clue about this issue?

EDIT: Just noticed that the VPALACE from mod 47 (Pirates of Persia) also has the same issue.

Image

David
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Re: PR 1.3.1 pre-release 2

Postby David » August 13th, 2016, 10:07 am

lvcabral wrote:When extracting the graphics from SNES VPALACE.DAT (that uses WDA)

For such VPALACE.DAT files, you need to make a new resources.xml this way:
* Make a copy of the original resources.xml with a different name.
* In that, copy the "walls" section from "vdungeon" to "vpalace", overwriting the original.

Also, PR has a command-line option to use this custom xml instead of "resources.xml".

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Re: PR 1.3.1 pre-release 2

Postby lvcabral » August 14th, 2016, 5:14 am

David wrote:
lvcabral wrote:When extracting the graphics from SNES VPALACE.DAT (that uses WDA)

For such VPALACE.DAT files, you need to make a new resources.xml this way:
* Make a copy of the original resources.xml with a different name.
* In that, copy the "walls" section from "vdungeon" to "vpalace", overwriting the original.

Also, PR has a command-line option to use this custom xml instead of "resources.xml".


Thanks David,

It worked perfectly, I already updated my conversion tools to support wda mode for palace.
https://github.com/lvcabral/PoPSpritesConverter

Image


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