That's alright, I'm all for improvements even if that means fixing fun/quirky bugs. When I first played PoP for SNES I was disappointed because it was so different, but now it is one of my favorites because it improved the performance, adds lots of new levels and has great visuals. I also played @Shauing 's 30th Anniversary port and I think it is impossible (don't quote me on that) to do integer overflow tricks.FluffyQuack wrote: ↑December 31st, 2023, 7:23 pm So I'm 99% sure that gate bug you linked won't happen in my code.
Co-op but inverted, sounds fun.FluffyQuack wrote: ↑December 31st, 2023, 7:23 pm ...but it could be a fun competitive mode maybe to have one player control the prince and another player control a guard).
Overall, I'm pretty excited for your project, even if it were to advance at a snail's pace I'll wait for it patiently.