Hah, neat.Alberto wrote: ↑March 24th, 2019, 9:26 amHowever, something was added to the game... colored torches! ever since I saw this: https://github.com/NagyD/SDLPoP/issues/189 I wanted to add it as soon as possible to the map editor.
Blocks of Persia
Re: Blocks of Persia
Re: Blocks of Persia
Hey Kempston!
You're right, I too think the layout must be reworked to have some variety. Unfortunately, I haven't had the time to polish the game.
About the bug, did the game completely freeze? or the camera didn't follow the prince to the next screen? I'm trying to guess some of the possible reasons for the bug, but I think I'd better ask before changing any code in the game.
Thank you very much for playing
You're right, I too think the layout must be reworked to have some variety. Unfortunately, I haven't had the time to polish the game.
About the bug, did the game completely freeze? or the camera didn't follow the prince to the next screen? I'm trying to guess some of the possible reasons for the bug, but I think I'd better ask before changing any code in the game.
Thank you very much for playing
If you have some spare time come and play Blocks of Persia,
a 3D remaster with real time physics of the original Prince of Persia I'm making
https://alberto-luviano.itch.io/blocks-of-persia
a 3D remaster with real time physics of the original Prince of Persia I'm making
https://alberto-luviano.itch.io/blocks-of-persia
Re: Blocks of Persia
He falls down when I try to move after climbing up. And also there is a bug previously. Just see this small stream)) :
By the way, I also write a POP-like game. Topic "Percy Lancaster" here.
By the way, I also write a POP-like game. Topic "Percy Lancaster" here.
Last edited by Kempston on September 16th, 2019, 9:28 pm, edited 1 time in total.
Re: Blocks of Persia
Oh I get it now. The glitch is related to the position of collider.
In an normal situation, when the prince climbs up, the animation plays first, and right after finishing the animation it should reposition the collider. The inverse should happen for climbing down, first the collider is repositioned and then the animation is triggered. However in this case, that repositioning of the collider isn't happening.
I'll look into it. Thank you very much for helping me improve the game
In an normal situation, when the prince climbs up, the animation plays first, and right after finishing the animation it should reposition the collider. The inverse should happen for climbing down, first the collider is repositioned and then the animation is triggered. However in this case, that repositioning of the collider isn't happening.
I'll look into it. Thank you very much for helping me improve the game
If you have some spare time come and play Blocks of Persia,
a 3D remaster with real time physics of the original Prince of Persia I'm making
https://alberto-luviano.itch.io/blocks-of-persia
a 3D remaster with real time physics of the original Prince of Persia I'm making
https://alberto-luviano.itch.io/blocks-of-persia
Re: Blocks of Persia
The controls are down below in the description of the game, but for starters, you run with Left & Right arrows, jump or climb up with Up arrow, crouch or climb down with Down arrow and special actions (Sword fight, grab ledges, step, etc) are done with the Left Shift key.
A better explanation of the actions can be found in the original user's guide:
http://www.abandonia.com/files/extras/2 ... Manual.pdf
Happy exploring!
A better explanation of the actions can be found in the original user's guide:
http://www.abandonia.com/files/extras/2 ... Manual.pdf
Happy exploring!
If you have some spare time come and play Blocks of Persia,
a 3D remaster with real time physics of the original Prince of Persia I'm making
https://alberto-luviano.itch.io/blocks-of-persia
a 3D remaster with real time physics of the original Prince of Persia I'm making
https://alberto-luviano.itch.io/blocks-of-persia