Norbert wrote:See pages 26-28 of the aforelinked PDF file.
PLV files are an extension of the original data.
In PLV files, the original data starts at offset 18, and the file ends with user data.
I've implemented PLV extended level files support in commit
41d1e65. To use it, just drop the level files named sequentially from "01.plv" to "14.plv" ("00.plv" and "15.plv" are currently ignored) inside data/plv-levels and run MININIM with the option '--level-module=PLV'.
Sorry for my misunderstanding on this matter. Hereafter I call the level files loaded by '--level-module=legacy' as "raw level files".
Norbert wrote:That was fast.

Norbert wrote:I included XML primarily to give a more complete overview of available options. For some people it is an easier option than working with the hexadecimals of binary files.
Isn't safe to assume people are using well suited tools like your level editor apoplexy, rather than editing files by hand?
Norbert wrote:...Or someone could create a BAT file (or GUI-based thing) that launches and moves around (level/DAT) files where and when needed.
That won't be necessary. See below.
Norbert wrote:Here is one possible solution...
Good thinking! Based on your suggestion I've decided to make MININIM compatible with the legacy command line parsing and level loading behavior, as it doesn't conflict with MININIM's native interface. However, I'd like to ask you to modify apoplexy to look additionally for the MININIM's executable (for both platforms) so people don't have to rename it.
Norbert wrote:You or I may want to create a document that explains how to use
apoplexy with MININIM.
Perhaps you could amend the
apoplexy's SDLPoP instructions to describe how to do the same for MININIM?
Norbert wrote:The most skilled PoP1 for DOS players, such as yaqxsw, SuavePrince, Khushal64n6 and Moscow Tracer, all use Windows.
I'll make a build available to them as soon as I get MININIM working with apoplexy.