Prince Of Non
Prince Of Non
PREFACE
I'm begin to start a new project called "Prince Of Non", it will be a platform like PoP with a modified PoP.net engine,
The first release will be on Android and folllow other mobile devices IOS / WinPhone
The PriceOfNon (PoN) will be free on marketplace, but will have some payment about gain day life.
I'm searching help for :
-> ideas / concept
-> graphics artist
-> testing
-> coder (of course..)
If someone will join are welcome
THE CONCEPT
The story is simple, a platform game like princeofpersia using the princeofpersia.net engine.
THE STORY
Classical story begin when you can choose to impersonate hero or heroine.
A video show the girlfriend or boyfriend stolen by a brute when you can't help him or her.
THE FIRST SCREEN
The first screen game. you are in a garden outside a palace, you can see a window, for enter into the palace you must climb the wall palace and grab the window
THE SECOND SCREEN
After enter into the palace the hero fall into the hall.....
Development blog at
http://princeofnon.blogspot.it/
Andrea Falappi alias Polipo
I'm begin to start a new project called "Prince Of Non", it will be a platform like PoP with a modified PoP.net engine,
The first release will be on Android and folllow other mobile devices IOS / WinPhone
The PriceOfNon (PoN) will be free on marketplace, but will have some payment about gain day life.
I'm searching help for :
-> ideas / concept
-> graphics artist
-> testing
-> coder (of course..)
If someone will join are welcome
THE CONCEPT
The story is simple, a platform game like princeofpersia using the princeofpersia.net engine.
THE STORY
Classical story begin when you can choose to impersonate hero or heroine.
A video show the girlfriend or boyfriend stolen by a brute when you can't help him or her.
THE FIRST SCREEN
The first screen game. you are in a garden outside a palace, you can see a window, for enter into the palace you must climb the wall palace and grab the window
THE SECOND SCREEN
After enter into the palace the hero fall into the hall.....
Development blog at
http://princeofnon.blogspot.it/
Andrea Falappi alias Polipo
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince Of Non
Im not very sure about this project, ill prefere that you continue doing prince of persia net versions, but i will help with you if possible with testing and some code or graphical resources, if possible for me...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince Of Non
What do you think about the hero/heroine jump and move like a Parkour man ?
https://www.youtube.com/watch?v=1uugzASseSs
https://www.youtube.com/watch?v=1uugzASseSs
-
- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince Of Non
Seems interesting, but if you want to do something like that will need some kind of different animations than prince default....
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince Of Non
Another inspiration is this game named "Vector" i will take some idea for the sprite animations...
https://www.youtube.com/watch?v=X22vrurCZkE
Would be nice if someone did a look these sprites then start for make the new Kid hero.
https://www.youtube.com/watch?v=X22vrurCZkE
Would be nice if someone did a look these sprites then start for make the new Kid hero.
-
- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince Of Non
That is great, i think is made with unreal engine or unity, using models, intstead of sprites...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince Of Non
I think they have maded with some of vector graphics program and then converted into images, because they have
save as .bin file and there's a file xml like this for tell the animation parameters.
(PS _ My problem is open the bin file format i cannot decode it..)
<RunFast ID="0" Type="1" Loop="1" VelocityX="60" VelocityY="0" DeltaDetectorH="20" DeltaDetectorV="40" Binding ="1" Mirror="1"
FileName="run_fast.bin" MidFrames="2" FirstFrame="1" EndFrame="10" PivotNode="DetectorH" Priority="2">
<Interval Start = "0" End = "9" Action="1|3|4">
<Keys Key1="1" PressType="1">
<Reactions>
<RunFastJump FirstFrame = "9" Priority = "0"/>
</Reactions>
</Keys>
<Keys Key1="4" PressType="1">
<Reactions>
<RunFastInhibition FirstFrame = "13" Priority = "1" />
</Reactions>
</Keys>
<Keys Key1="3" PressType="1">
<Reactions>
<FastSlideSimple FirstFrame = "17" Priority = "1" />
</Reactions>
</Keys>
<DetectorH Type="1">
<Reactions>
<SlopeRun FirstFrame = "13" Priority = "10" SlopeH="1" Sides="0"/>
</Reactions>
</DetectorH>
<DetectorH Type="2">
<Reactions>
<RunFastJumpOff FirstFrame = "13" Priority = "1"/>
</Reactions>
</DetectorH>
<OnCollision Types="1">
<Sound Name="crack_body" Type="1"/>
<Sound Name="m_hit1|m_hit2" Type="0"/>
</OnCollision>
<OnFrame Frame="2">
<Reactions>
<Sliding FirstFrame = "1" Priority = "10" TriggerName="TriggerSliding"/>
</Reactions>
</OnFrame>
<OnFrame Frame="7">
<Reactions>
<Sliding FirstFrame = "1" Priority = "10" TriggerName="TriggerSliding"/>
</Reactions>
</OnFrame>
<OnEnd>
<Reactions>
<RunFast FirstFrame = "1" Priority = "1"/>
</Reactions>
</OnEnd>
<OnTrigger>
<Reactions>
<ArrestFast FirstFrame = "11" Priority = "10" TriggerName="TriggerCatchFast"/>
</Reactions>
</OnTrigger>
</Interval>
<Interval Start = "0" End = "9">
<OnFrame Frame="2">
<Sound Name="step3" Type="1"/>
</OnFrame>
<OnFrame Frame="7">
<Sound Name="step2" Type="1"/>
</OnFrame>
</Interval>
</RunFast>
save as .bin file and there's a file xml like this for tell the animation parameters.
(PS _ My problem is open the bin file format i cannot decode it..)
<RunFast ID="0" Type="1" Loop="1" VelocityX="60" VelocityY="0" DeltaDetectorH="20" DeltaDetectorV="40" Binding ="1" Mirror="1"
FileName="run_fast.bin" MidFrames="2" FirstFrame="1" EndFrame="10" PivotNode="DetectorH" Priority="2">
<Interval Start = "0" End = "9" Action="1|3|4">
<Keys Key1="1" PressType="1">
<Reactions>
<RunFastJump FirstFrame = "9" Priority = "0"/>
</Reactions>
</Keys>
<Keys Key1="4" PressType="1">
<Reactions>
<RunFastInhibition FirstFrame = "13" Priority = "1" />
</Reactions>
</Keys>
<Keys Key1="3" PressType="1">
<Reactions>
<FastSlideSimple FirstFrame = "17" Priority = "1" />
</Reactions>
</Keys>
<DetectorH Type="1">
<Reactions>
<SlopeRun FirstFrame = "13" Priority = "10" SlopeH="1" Sides="0"/>
</Reactions>
</DetectorH>
<DetectorH Type="2">
<Reactions>
<RunFastJumpOff FirstFrame = "13" Priority = "1"/>
</Reactions>
</DetectorH>
<OnCollision Types="1">
<Sound Name="crack_body" Type="1"/>
<Sound Name="m_hit1|m_hit2" Type="0"/>
</OnCollision>
<OnFrame Frame="2">
<Reactions>
<Sliding FirstFrame = "1" Priority = "10" TriggerName="TriggerSliding"/>
</Reactions>
</OnFrame>
<OnFrame Frame="7">
<Reactions>
<Sliding FirstFrame = "1" Priority = "10" TriggerName="TriggerSliding"/>
</Reactions>
</OnFrame>
<OnEnd>
<Reactions>
<RunFast FirstFrame = "1" Priority = "1"/>
</Reactions>
</OnEnd>
<OnTrigger>
<Reactions>
<ArrestFast FirstFrame = "11" Priority = "10" TriggerName="TriggerCatchFast"/>
</Reactions>
</OnTrigger>
</Interval>
<Interval Start = "0" End = "9">
<OnFrame Frame="2">
<Sound Name="step3" Type="1"/>
</OnFrame>
<OnFrame Frame="7">
<Sound Name="step2" Type="1"/>
</OnFrame>
</Interval>
</RunFast>
Re: Prince Of Non
A little study about the new sprite for Prince kid..
-
- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince Of Non
You can change colors, if you want to made something different, that do not have nothing to do with prince kid sprite...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince Of Non
Yes, You are right but for now i'm try to change the original sprite for these simple reasons:
- i'm not a graphics artits
- few time to spend
- i love the original kid action
I want to find a FAST solution to trasform kid in 16 color and double it resolutions
- i'm not a graphics artits
- few time to spend
- i love the original kid action
I want to find a FAST solution to trasform kid in 16 color and double it resolutions
Re: Prince Of Non
ImageMagick can do this.polipo wrote:I want to find a FAST solution to trasform kid in 16 color and double it resolutions
-
- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince Of Non
If you will use same sprites what is the main reason to do this instead of pop net version???
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince Of Non
I will use sprite and screen in other resolution, i think double the original PoP size
I'm not a graphics artits and i dont have skill to redraw a new Prince, today i'm valutating to modify
this sprite. Its only a test
I'm not a graphics artits and i dont have skill to redraw a new Prince, today i'm valutating to modify
this sprite. Its only a test
- Attachments
-
- Kid_15.png (3.33 KiB) Viewed 4341 times
-
- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince Of Non
This looks more aladdin, xd, no problem, you can do that if you want to..
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince Of Non
Yes its aladdin,
this have some action like the Kid's Prince: jump, grab, run etc
In this test i trasformed it from raster to vector graphics.
I'm try to found some inspiration (for look) and a fast and precise way to modify all sprite without or little hand modifications.
this have some action like the Kid's Prince: jump, grab, run etc
In this test i trasformed it from raster to vector graphics.
I'm try to found some inspiration (for look) and a fast and precise way to modify all sprite without or little hand modifications.