Prince Of Non

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polipo
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Prince Of Non

Post by polipo » October 9th, 2014, 11:18 am

PREFACE

I'm begin to start a new project called "Prince Of Non", it will be a platform like PoP with a modified PoP.net engine,

The first release will be on Android and folllow other mobile devices IOS / WinPhone

The PriceOfNon (PoN) will be free on marketplace, but will have some payment about gain day life.

I'm searching help for :
-> ideas / concept
-> graphics artist
-> testing
-> coder (of course..)

If someone will join are welcome

THE CONCEPT
The story is simple, a platform game like princeofpersia using the princeofpersia.net engine.

THE STORY
Classical story begin when you can choose to impersonate hero or heroine.
A video show the girlfriend or boyfriend stolen by a brute when you can't help him or her.

THE FIRST SCREEN
The first screen game. you are in a garden outside a palace, you can see a window, for enter into the palace you must climb the wall palace and grab the window

THE SECOND SCREEN
After enter into the palace the hero fall into the hall.....

Development blog at
http://princeofnon.blogspot.it/

Andrea Falappi alias Polipo

salvadorc17
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Re: Prince Of Non

Post by salvadorc17 » October 10th, 2014, 9:20 pm

Im not very sure about this project, ill prefere that you continue doing prince of persia net versions, but i will help with you if possible with testing and some code or graphical resources, if possible for me...

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Re: Prince Of Non

Post by polipo » October 13th, 2014, 10:29 am

What do you think about the hero/heroine jump and move like a Parkour man ?

https://www.youtube.com/watch?v=1uugzASseSs

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Re: Prince Of Non

Post by salvadorc17 » October 13th, 2014, 9:48 pm

Seems interesting, but if you want to do something like that will need some kind of different animations than prince default....

polipo
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Re: Prince Of Non

Post by polipo » October 15th, 2014, 8:55 am

Another inspiration is this game named "Vector" i will take some idea for the sprite animations...

https://www.youtube.com/watch?v=X22vrurCZkE

Would be nice if someone did a look these sprites then start for make the new Kid hero.

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Re: Prince Of Non

Post by salvadorc17 » October 15th, 2014, 9:39 pm

That is great, i think is made with unreal engine or unity, using models, intstead of sprites...

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Re: Prince Of Non

Post by polipo » October 20th, 2014, 1:12 pm

I think they have maded with some of vector graphics program and then converted into images, because they have
save as .bin file and there's a file xml like this for tell the animation parameters.
(PS _ My problem is open the bin file format i cannot decode it..)

<RunFast ID="0" Type="1" Loop="1" VelocityX="60" VelocityY="0" DeltaDetectorH="20" DeltaDetectorV="40" Binding ="1" Mirror="1"
FileName="run_fast.bin" MidFrames="2" FirstFrame="1" EndFrame="10" PivotNode="DetectorH" Priority="2">
<Interval Start = "0" End = "9" Action="1|3|4">
<Keys Key1="1" PressType="1">
<Reactions>
<RunFastJump FirstFrame = "9" Priority = "0"/>
</Reactions>
</Keys>
<Keys Key1="4" PressType="1">
<Reactions>
<RunFastInhibition FirstFrame = "13" Priority = "1" />
</Reactions>
</Keys>
<Keys Key1="3" PressType="1">
<Reactions>
<FastSlideSimple FirstFrame = "17" Priority = "1" />
</Reactions>
</Keys>
<DetectorH Type="1">
<Reactions>
<SlopeRun FirstFrame = "13" Priority = "10" SlopeH="1" Sides="0"/>
</Reactions>
</DetectorH>
<DetectorH Type="2">
<Reactions>
<RunFastJumpOff FirstFrame = "13" Priority = "1"/>
</Reactions>
</DetectorH>
<OnCollision Types="1">
<Sound Name="crack_body" Type="1"/>
<Sound Name="m_hit1|m_hit2" Type="0"/>
</OnCollision>

<OnFrame Frame="2">
<Reactions>
<Sliding FirstFrame = "1" Priority = "10" TriggerName="TriggerSliding"/>
</Reactions>
</OnFrame>
<OnFrame Frame="7">
<Reactions>
<Sliding FirstFrame = "1" Priority = "10" TriggerName="TriggerSliding"/>
</Reactions>
</OnFrame>

<OnEnd>
<Reactions>
<RunFast FirstFrame = "1" Priority = "1"/>
</Reactions>
</OnEnd>

<OnTrigger>
<Reactions>
<ArrestFast FirstFrame = "11" Priority = "10" TriggerName="TriggerCatchFast"/>
</Reactions>
</OnTrigger>

</Interval>

<Interval Start = "0" End = "9">
<OnFrame Frame="2">
<Sound Name="step3" Type="1"/>
</OnFrame>
<OnFrame Frame="7">
<Sound Name="step2" Type="1"/>
</OnFrame>
</Interval>
</RunFast>

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Re: Prince Of Non

Post by polipo » November 7th, 2014, 4:43 pm

A little study about the new sprite for Prince kid..

Image

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Re: Prince Of Non

Post by salvadorc17 » November 8th, 2014, 10:04 pm

You can change colors, if you want to made something different, that do not have nothing to do with prince kid sprite...

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Re: Prince Of Non

Post by polipo » November 9th, 2014, 11:12 pm

Yes, You are right but for now i'm try to change the original sprite for these simple reasons:

- i'm not a graphics artits
- few time to spend
- i love the original kid action

I want to find a FAST solution to trasform kid in 16 color and double it resolutions

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Re: Prince Of Non

Post by Norbert » November 9th, 2014, 11:25 pm

polipo wrote:I want to find a FAST solution to trasform kid in 16 color and double it resolutions
ImageMagick can do this.

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Re: Prince Of Non

Post by salvadorc17 » November 11th, 2014, 9:23 pm

If you will use same sprites what is the main reason to do this instead of pop net version???

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Re: Prince Of Non

Post by polipo » November 12th, 2014, 2:43 pm

I will use sprite and screen in other resolution, i think double the original PoP size
I'm not a graphics artits and i dont have skill to redraw a new Prince, today i'm valutating to modify
this sprite. Its only a test
Attachments
Kid_15.png
Kid_15.png (3.33 KiB) Viewed 1071 times

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Re: Prince Of Non

Post by salvadorc17 » November 12th, 2014, 11:41 pm

This looks more aladdin, xd, no problem, you can do that if you want to..

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Re: Prince Of Non

Post by polipo » November 13th, 2014, 9:37 am

Yes its aladdin,
this have some action like the Kid's Prince: jump, grab, run etc

In this test i trasformed it from raster to vector graphics.

I'm try to found some inspiration (for look) and a fast and precise way to modify all sprite without or little hand modifications.

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