I meant you should start numbering events from 0, because that is what the game uses (e.g. for modifiers of buttons).Norbert wrote: So, since you also wrote, about the event numbers, "Actually, numbering them differently from what the game uses, that might confuse people", I guess apoplexy doesn't need to be changed after all?
(Though the editor displays them as starting from 1.)
Maybe tile positions should also be numbered from 0? The game does that for events and kid/guard positions.
Just keep the modifiers as they are.Norbert wrote: Should the modifiers of raise and drop tiles be +1? Then they point to the correct events, but their values would no longer be consistent with other modifiers; artificially-inflated.