I came across this forum (and SDLPoP) and immediately became interested.
I want to make my own MIDI renditions of the music with soundfonts to use in SDLPoP, so I ripped the MIDIs from the game, but found that the instrumentation was not GM standard (predictably, as it's a DOS game with Adlib). I know the game supported the MT-32, and the Mac version had sample based instruments as well.
Is there any way I can learn what all of the instruments are supposed to be so I can reassign the instruments to GM? The channels are often labeled stuff like "melody" and rarely instrument names.
Question about MIDI instrumentation
Re: Question about MIDI instrumentation
Are you sure it's not?Blastfrog wrote:instrumentation was not GM standard
When I open "arrived to princess.mid" with Ardour, the first channel seems to start with instrument 14(+1) of bank 0(+1), which according to the gm-level-1-sound-set is Tubular Bells.
This matches what
timidity --verbose=1 "arrived to princess.mid"
tells me, namely "Tonebank 0 14: Tone_000/014_Tubular_Bells.pat".
I guess maybe what you're saying is that instead of Tubular Bells it's using something else there?
Re: Question about MIDI instrumentation
Well, there's some instruments that are rarely labeled, the title screen music has a channel called "comp/tympani", being piano 1 and electric piano 1. They all sound pretty messed up in GM anyway IMO.
Re: Question about MIDI instrumentation
You could try this: Make a MIDI that plays something using a single instrument. Then import it to a DAT and listen how it sounds within the game.Blastfrog wrote:Is there any way I can learn what all of the instruments are supposed to be so I can reassign the instruments to GM? The channels are often labeled stuff like "melody" and rarely instrument names.
The problem is that the MIDI player built into PoP uses its own instruments ("midi info" in prince.dat), not the General Midi instruments.Norbert wrote:When I open "arrived to princess.mid" with Ardour, the first channel seems to start with instrument 14(+1) of bank 0(+1), which according to the gm-level-1-sound-set is Tubular Bells.
Yes, but those aren't General Midi instruments, either.Blastfrog wrote:I know the game supported the MT-32, and the Mac version had sample based instruments as well.