Random Level Generator

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Slasher_101
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Random Level Generator

Post by Slasher_101 »

Hello Im looking for something that can randomly generate pop1 levels. I seriously could swear that I saw a link to something like that somewhere but I can't find it. Does anyone know of one?
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doppelganger
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Re: Random Level Generator

Post by doppelganger »

Random Tournament by starwindz.
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Norbert
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Re: Random Level Generator

Post by Norbert »

Hm. So, is the Random Tournament at popot.org just one version of what his package can generate?
Maybe the contents of the ZIP needs to change, since it's now just a dump of what I found in the Total Pack at the time.

The apoplexy level editor can also create randomized levels, simply right click (on any tile).
And SDLPoP's built-in level editor has Ctrl+Shift+r to randomize a room.
These levels most likely won't be finishable though, since they are still too random for that.
David
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Re: Random Level Generator

Post by David »

To have a Random Tournament that is actually random, you need to use the Total Pack: http://www.popot.org/other_useful_tools ... otal_Packs
Norbert wrote:And SDLPoP's built-in level editor has Ctrl+Shift+r to randomize a room.
It seems to prefer walls for some reason...
Norbert wrote:These levels most likely won't be finishable though, since they are still too random for that.
Yes. They can be used only as a starting point for making levels.
(Somebody wrote about doing this but I can't find the post.)

And there is this topic: << Ideas wanted for random level generator >>

There is also this: viewtopic.php?p=17864#p17864 (PoP remakes on GitHub)
David wrote: The consistency-level is interesting:
It's generated randomly, then it's "fixed", i.e. the code (consistency.c) searches for things it "does not like", and changes them.
(Think of the "search errors" feature in RoomShaker.)
But last time I saw it, it had no option to save the generated level.
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doppelganger
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Re: Random Level Generator

Post by doppelganger »

I really do want mods with randomly generated levels, like Spelunky. I have a copy of Spelunky's Game Maker file, and I have noticed how levels are generated. (The room path, room templates, obstacle tiles, probabilistic tiles, etc)

PS. I can't finish Spelunky without Shortcuts
Prince of Persia with random levels would be INSANE.
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