Importing replacing game data for POP1
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Importing replacing game data for POP1
I want to ask if is possible to importing or replacing the game data for the pop1 dos version using resources like sprites and sounds for the snes version, i liked it more than the pc ones and want to try making it...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Importing replacing game data for POP1
It is possible to make the DOS game look SNES-ish by using custom VDUNGEON.DAT and VPALACE.DAT files.
See respectively this overview and this overview, both of which include download links.
If you use apoplexy, the graphics inside that editor won't change. They will in-game (when playing the game).
Kinda related: CusPop has a "Set up WDA in palace environment" section; WDA stands for wall-drawing algorithm.
I need to go to bed right now, but you could search this forum for more information on that.
See respectively this overview and this overview, both of which include download links.
If you use apoplexy, the graphics inside that editor won't change. They will in-game (when playing the game).
Kinda related: CusPop has a "Set up WDA in palace environment" section; WDA stands for wall-drawing algorithm.
I need to go to bed right now, but you could search this forum for more information on that.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Importing replacing game data for POP1
Thanks for the info, and for changing prince and guards sprites into snes ones??? also what other things i can made for the pop1 pc???
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Importing replacing game data for POP1
Those are the other DAT files, like KID.DAT for the prince and VIZIER.DAT, FAT.DAT, GUARD*, ... for enemies.salvadorc17 wrote:[...] changing prince and guards sprites into snes ones???
If you want everything to have the SNES flavor, just copy all DAT files from a SNES-like mod and then start level editing that.
For some you might want to use the original TITLE.DAT though, to prevent the start image from having the other mod's name on it.
Example mods to pick SNES-like DAT files from:
http://www.popot.org/custom_levels.php?mod=0000016
http://www.popot.org/custom_levels.php?mod=0000043
http://www.popot.org/custom_levels.php?mod=0000050
http://www.popot.org/custom_levels.php?mod=0000038
http://www.popot.org/custom_levels.php?mod=0000042
http://www.popot.org/custom_levels.php?mod=0000039
http://www.popot.org/custom_levels.php?mod=0000049
http://www.popot.org/custom_levels.php?mod=0000040
http://www.popot.org/custom_levels.php?mod=0000088
http://www.popot.org/custom_levels.php?mod=0000022
http://www.popot.org/custom_levels.php?mod=0000075
http://www.popot.org/custom_levels.php?mod=0000048
http://www.popot.org/custom_levels.php?mod=0000093
You can experiment by using different combinations of DAT files, and then checking how things look in-game.
It depends on how skilled you are and how much time you want to invest.salvadorc17 wrote:also what other things i can made for the pop1 pc???
viewtopic.php?p=13667#p13667
http://www.popot.org/other_useful_tools.php?tool=PR
http://www.popot.org/documentation.php? ... PoP1Images
+ Try searching the forum for related search terms.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Importing replacing game data for POP1
Thanks for your info, now i should considerer to create a mod using that and hope it will added to total pack...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame