Right.
An interactive comic, even.
You can actually visit the prince, as I did just now (see attached image).
It's not easy to reach the prince. https://xkcd.com/1608/
You can quickly press the up arrow multiple times to 'fly'.
First go to the right, passed the wall.
Then when you see people who say "wow", hover top-right.
You will find a ship.
The top right of that ship has incoming bombs.
Follow the bombs to find a HUGE Star Destroyer.
This thing really is HUGE.
You need to go to the lower-right of that Star Destroyer.
(Literally keep going until you find its actual lower-right.)
At the bottom there, you will find a vertical entrance with a "boing" coin in it.
Enter there.
Go left to the bulb.
Go up from the bulb, and keep going, ignoring the first left.
Then go left briefly, down briefly, and to your left is the PoP level.
Re: Various
Posted: September 13th, 2019, 9:32 pm
by Norbert
Apparently skeletons can scream.
And when they do, the prince no longer does...
Re: Various
Posted: September 13th, 2019, 10:16 pm
by 4DPlayer
Norbert wrote: ↑September 13th, 2019, 9:32 pm
Apparently skeletons can scream.
And when they do, the prince no longer does...
Wow! Big find!
Re: Various
Posted: September 14th, 2019, 2:54 am
by 4DPlayer
Lost in Errors level 14 with finishing as a Shadow man. And so the Prince killed Jaffar(s). But, the Vizier had one trick up his sleeve. A spell that will turn the Prince, his beloved, and his mouse friend into SHADOWS forevermore!.
But why don't regular guards scream?
I guess they can't reach the necessary speed (*) because falling within a single room is not long enough; and they disappear when falling out of the room.
And why didn't your skeleton disappear?
Because when the prince enters the room below, in in exit_room(), Guard.sword == sword_2_drawn is true for a falling skeleton, but not for a falling regular guard. Later, Guard.curr_row == 3, so "leave" will not be set to 1; and thus follow_guard() will be called.
(*) Actually they can reach it!
If the guard starts falling from the top row, and they are allowed to fall out of the room, then Char.fall_y == 33 right before they disappear (according to a debug printout I added to SDLPoP).
So why don't they scream?
It turns out the scream sound is stopped by the guard's death music: https://github.com/NagyD/SDLPoP/blob/ma ... 06.c#L1755
If you disable the latter then you can actually hear the guard scream!
So it seems that everybody screams in the original PoP as well when they reach the right speed, but you need some special circumstances to hear it.
Re: Various
Posted: September 14th, 2019, 12:55 pm
by David
4DPlayer wrote: ↑September 14th, 2019, 2:54 am
Lost in Errors level 14 with finishing as a Shadow man. And so the Prince killed Jaffar(s). But, the Vizier had one trick up his sleeve. A spell that will turn the Prince, his beloved, and his mouse friend into SHADOWS forevermore!.
David wrote: ↑September 14th, 2019, 12:44 pmSo it seems that everybody screams in the original PoP as well when they reach the right speed, but you need some special circumstances to hear it.
Re: Various
Posted: September 17th, 2019, 9:14 pm
by 4DPlayer
Still on the topic of screaming guards, I found this in SDLPoP:
Jaffar screams when you push him off the cliff while you're at the edge of both rooms.
Haven't tested this with the DOS version.
Re: Various
Posted: October 1st, 2019, 8:51 pm
by Norbert
Level editor of some sort, written "in QuickBasic 4.50".
Re: Various
Posted: October 5th, 2019, 3:00 am
by 4DPlayer
I don't think anyone has seen this before.
GUARD becomes a SHADOW. The thumbnail sort of says it all. This is in the level 5 special event.
Re: Various
Posted: October 6th, 2019, 11:28 am
by David
Norbert wrote: ↑October 1st, 2019, 8:51 pm
Level editor of some sort, written "in QuickBasic 4.50".
Interesting. Too bad there is no download link.
I also see a bug: the exit door plays the opening animation every time the screen is redrawn.
According to the comment seen at 0:06-0:12, this editor loads images from VDUNGEON.DAT.
It also says "Copyright (C) - Salman Farhat 2007"
We have a user with the same name: memberlist.php?mode=viewprofile&u=2374
Could he be the same person?
Did you ever notice that, in the original game, the prince always starts facing the direction he has to go except in the princess level?
And did you ever notice that the PoP1 "Prince of Persia" title text mixes upper (e.g. R, E) and lower (e.g. n, a) case letters?
Re: Various
Posted: January 18th, 2020, 6:49 pm
by David
Norbert wrote: ↑January 14th, 2020, 12:17 pm
Did you ever notice that, in the original game, the prince always starts facing the direction he has to go except in the princess level?
I think I've noticed that before, except for the exception in the princess level.
The article contains two examples of such copied images appearing in PoP:
1. The Princess in the crystal ball, in PoP for the Sega Genesis: copied from a painting by Boris Vallejo. https://hg101.kontek.net/tracing/tracing2.htm (the page contains some artistic nudity)