Various

Prince of Persia related subjects that do not have their own boards.

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David
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Re: Various

Postby David » July 16th, 2017, 4:42 pm

Norbert wrote:Found a bit of info about an old PoP fan website.
[...]
The website was hosted by GameSpy, accessible via Poplegacy.com, and the last version that was online is at Archive.org.


That site has some fun oddities:

The poll on the left (on every page) is the same as one of the past polls of PoPUW: http://popuw.com/poll.html

It claims there was a PoP1 port for Unix: https://web.archive.org/web/20090412090 ... 0/PoP1.php
And it even claims to have cheats for that version: https://web.archive.org/web/20060909064 ... Cheats.php
The Unix link leads to GameFAQs (also note the "mainframe" in the URL) and the codes are a mixture of PoP1 DOS, PoP2 DOS and PoP2 Mac cheats.

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Norbert
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Re: Various

Postby Norbert » July 20th, 2017, 3:40 pm

I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.

salvadorc17
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Re: Various

Postby salvadorc17 » July 21st, 2017, 9:28 pm

Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.


Yes, in some of my mods, ending scenes made the prince dead in pit fall, or something else. Still will be good to know which method is used to generate those ending scenes.

You should try mine POPSnes Dev, this allow you to quickplay any level, and have other extra features.

David
The Prince of Persia
The Prince of Persia
Posts: 1372
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Re: Various

Postby David » July 22nd, 2017, 3:37 pm

Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.


Yeah, I even found a video on YouTube (in 2011) titled "Prince of Persia Bloopers" where the author had some fun with this.
I just can't find it now...
I still have a downloaded copy of the video, though, if someone is interested.


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