Sands of Time Modification

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Sands of Time Modification

Postby Eagle-Head Priest 97 » September 17th, 2009, 3:01 am

Would it be possible to make new levels for the sands of time? I doubt it It'd be pretty cool.
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Re: Sands of Time Modification

Postby Eagle-Head Priest 97 » September 17th, 2009, 10:04 pm

I expected an answer like that. Oh well. I was thinking of a level in a big city and on the roof. But by doing that, I'd probably have to make new textures anyway. Oh well. Maybe in 500 years...
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Re: Sands of Time Modification

Postby musicmaker » September 17th, 2009, 11:05 pm

Making MODs of the Sands of Time would be an AMAZING breakthrough! But it would make me feel so old! :lol:
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Re: Sands of Time Modification

Postby Eagle-Head Priest 97 » September 18th, 2009, 9:50 pm

Do you mean create a new engine or use the old and remake a game with it?
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Re: Sands of Time Modification

Postby mk1995 » September 18th, 2009, 10:49 pm

He meant the former.

(Yeah, I wrote in a PoP SoT forum. Just sue me or somethin'... :roll: )
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Re: Sands of Time Modification

Postby Neogogeta » September 21st, 2009, 6:52 pm

mk1995 wrote:He meant the former.

(Yeah, I wrote in a PoP SoT forum. Just sue me or somethin'... :roll: )


Is it against the law or something?
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Re: Sands of Time Modification

Postby mk1995 » September 21st, 2009, 7:56 pm

Well, I just said it like that, because I never posted in the trilogy forums in PoPUW. And since I thought you'd probably be used to me not doing that I considered that you might bicker about that. That's how I wrote that.
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Re: Sands of Time Modification

Postby Neogogeta » September 23rd, 2009, 6:28 pm

mk1995 wrote:Well, I just said it like that, because I never posted in the trilogy forums in PoPUW. And since I thought you'd probably be used to me not doing that I considered that you might bicker about that. That's how I wrote that.


As for me,I actually welcome all original POP players to post in the renewed series forums :)
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Re: Sands of Time Modification

Postby John Wain » September 29th, 2009, 4:08 pm

I don't think mods of 3D games are for one person alone to undertake. I imagine there's a reason the credits at the end of the game take 3 minutes to show all those who contributed. However I believe I'd be in for such modifications, as I've definitely enjoyed the new trilogy more than the old one (simply because it is easier and I'm not much into programming, so that the old games have less appeal for me).

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Re: Sands of Time Modification

Postby mk1995 » September 29th, 2009, 4:48 pm

John Wain wrote:However I believe I'd be in for such modifications, as I've definitely enjoyed the new trilogy more than the old one (simply because it is easier and I'm not much into programming, so that the old games have less appeal for me).

What?! OK, I know that you don't really like the old games that much cause they make you cost your head for even the smallest mistake, but just because we're able to edit nearly any nuance of the very first game that started it all, it is less appealing to you? You could just think away the fact that you were actually able to edit the game and just look at the sole gameplay.

If I misunderstood you, please tell me how you saw it.
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Re: Sands of Time Modification

Postby John Wain » September 29th, 2009, 10:13 pm

mk1995 wrote:
John Wain wrote:However I believe I'd be in for such modifications, as I've definitely enjoyed the new trilogy more than the old one (simply because it is easier and I'm not much into programming, so that the old games have less appeal for me).

What?! OK, I know that you don't really like the old games that much cause they make you cost your head for even the smallest mistake, but just because we're able to edit nearly any nuance of the very first game that started it all, it is less appealing to you? You could just think away the fact that you were actually able to edit the game and just look at the sole gameplay.

If I misunderstood you, please tell me how you saw it.



Oh, no, you basically got my point. I like PoP 1, don't get me wrong, but I also know how much fun I had with a racing game that had many .dat files interpretable with Notepad - making it easy to modify. I believe it's a challenge and a feeling of 'power' over the game when you can not only beat the original in less than 20 minutes, but also create your own levels and designs. Since I can't do either, my love for it is of course less than for the new series (which, though I can't modify, I can at least complete - even on Hard difficulty where that is selectable.)

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Re: Sands of Time Modification

Postby Neogogeta » September 30th, 2009, 6:47 pm

John Wain wrote:I don't think mods of 3D games are for one person alone to undertake. I imagine there's a reason the credits at the end of the game take 3 minutes to show all those who contributed. However I believe I'd be in for such modifications, as I've definitely enjoyed the new trilogy more than the old one (simply because it is easier and I'm not much into programming, so that the old games have less appeal for me).



One person could do a small modification(, or big if time and moding skill are right). However,creating mods do not require so much people as the making of the game would, because to create the game from a scratch requires a lot more than just editing what we have already.
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Re: Sands of Time Modification: Widesscreen files

Postby RaymanForever2007 » August 22nd, 2016, 10:02 am

On, recently POP Sands of Time can be played in widescreen in Windows 10 Redstone !

Code: Select all

http://www.wsgf.org/dr/prince-persia-sands-time

A wise guy now posted his work having pop.ini (in this there is resolution setting line, very handy),pop1w.dll( the body) and dinput8.dll, which together work to make the gamescreen really WIDE ! without any distortion sensed, even no distortion of start movie logos.
Great work.
Download pop_widescreen.7z from the page, you will surely have fun.

Sample 1600x900 menu Wow !!

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For the people who got EXTRA FOGGY GAMESCREEN when set fog effective, edit "Hardware.ini" file;
Before;
ForceVSFog=0
InvertFogRange=1
After;
ForceVSFog=1
InvertFogRange=0

and save the file setting "read only" property.


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