Thought I'd share this information in case anyone is interested. Both the music and sfx in the game are Raw PCM and can be used if opened correctly with a sound editor such as Goldwave or Audacity.
Regarding the the files in the Audio\Music folder (CD 2), as you may guess the *.data files are the actual music and the *.info files can be ignored completely.
SFX
Encoding: PCM
Channels: Mono
Rate: 22050 Hz
Depth: 16bit signed, little endian
Music
Encoding: PCM
Channels: Stereo
Rate: 22050 Hz
Depth: 16bit signed, little endian
POP3D Audio Information
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