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Re: lemdop 0.7b

Posted: August 22nd, 2017, 9:03 pm
by salvadorc17
Norbert wrote:I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
Do you mean like a color or something?
In the image, "S" is skill, and "H" is hit points.
I was talking about each guard have id assigned and is not showed in editor, that guard is id=1, i found value in ram adresses.

Re: lemdop 0.7b

Posted: August 26th, 2017, 8:31 am
by David
Norbert wrote:I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.

Re: lemdop 0.7b

Posted: August 26th, 2017, 10:30 pm
by salvadorc17
David wrote: I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.
It should be in each level, because they can be repeated...

Re: lemdop 0.7b

Posted: September 29th, 2017, 10:15 pm
by salvadorc17
Norbert wrote:
August 21st, 2017, 9:30 pm
I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
Do you mean like a color or something?
In the image, "S" is skill, and "H" is hit points.
The id of the guard is hex 01, this is assigned for all guards in all levels. The editor should not show that info?

Re: lemdop 0.7b

Posted: September 29th, 2017, 11:42 pm
by Norbert
The editor is for end-users. They do not require knowledge of the inner workings of either the program or the game.
David created a wiki page about the Sega Genesis (and Mega Drive) format that can be useful for developers.