How to run the TurboGrafx-16 / PC Engine version

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Norbert
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Re: How to run the TurboGrafx-16 / PC Engine version

Post by Norbert » January 22nd, 2017, 3:13 pm

_Zaphod_ wrote:tried. you hit wall in tg-16 version.
Yeah, the FM Towns and TurboGrafx-16 versions behave differently, it seems.
_Zaphod_ wrote:on fm towns try running all the way into the wall before you jump up. it will probably bring you to an instant stop.
Tried that, but the prince still doesn't grab the ledge in time...

_Zaphod_
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Re: How to run the TurboGrafx-16 / PC Engine version

Post by _Zaphod_ » January 29th, 2017, 10:20 am

could you recreate the trap room in ms-dos and escape it?

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Norbert
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Re: How to run the TurboGrafx-16 / PC Engine version

Post by Norbert » January 29th, 2017, 12:59 pm

_Zaphod_ wrote:could you recreate the trap room in ms-dos and escape it?
Yes.

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Re: How to run the TurboGrafx-16 / PC Engine version

Post by _Zaphod_ » January 29th, 2017, 11:43 pm

on pc-98 version i have trouble doing the creep along the ground move. i think it may be emulation related, though, because sometimes i'm able to o it for a few steps, but very rarely.

can you do the ground creep move on pc-98 or fm towns? if so what emulator is used?

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Re: How to run the TurboGrafx-16 / PC Engine version

Post by David » February 4th, 2017, 11:05 am

_Zaphod_ wrote:on pc-98 version i have trouble doing the creep along the ground move. i think it may be emulation related, though, because sometimes i'm able to o it for a few steps, but very rarely.
I can't do it the usual way (down and then left/right), but:
What I can do is crouch-while-running.
And sometimes, I can make the prince do a single crouch-hop move while doing that. (Once he hopped *twice*!)
I have to release the left/right key and press down for that.

But it's quite hard, it needs precise timing, and it seems I can't do it anymore!? :?

What's odd is that numpad 1 and 3 are mapped to down+left and down+right.
As in PoP2 (DOS). But in PoP2 they are much more useful.

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