What is the best version? What are the diffrences?
What is the best version? What are the diffrences?
From what I saw, the PC, AtariST, and some other computers are all ports of Apple II, with the PC featuring the same graphics as Apple II but improved pallete, and all others with better graphics (but worse pallete than PC).
There are a MAC version, I dunno anything about it but the fact that its graphics were used to make the Genesis version.
There are the Genesis version, pretty graphics... same levels? More stuff on gameplay?
The SNES version has pretty graphics, much larger game, new traps, new guards, some engine enhancements (like more than 1 type of guard per level) but seemly its controls are not good like on PC (I dunno)
There are other ports?
I heard that there are still a Sega CD port, a Pc Engine port, and some other stuff...
Oh yeah: There are the PS3 and XBOX 360 ports, that seemly kick-ass... And the cellphone ports that use the PS3 graphics but 2D (and seemly the same gameplay and levels as PC) and there are a official Flash port, that suck... (1 level, PC level 1 graphics, unresponsive controls)
There are a MAC version, I dunno anything about it but the fact that its graphics were used to make the Genesis version.
There are the Genesis version, pretty graphics... same levels? More stuff on gameplay?
The SNES version has pretty graphics, much larger game, new traps, new guards, some engine enhancements (like more than 1 type of guard per level) but seemly its controls are not good like on PC (I dunno)
There are other ports?
I heard that there are still a Sega CD port, a Pc Engine port, and some other stuff...
Oh yeah: There are the PS3 and XBOX 360 ports, that seemly kick-ass... And the cellphone ports that use the PS3 graphics but 2D (and seemly the same gameplay and levels as PC) and there are a official Flash port, that suck... (1 level, PC level 1 graphics, unresponsive controls)
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Re: What is the best version? What are the diffrences?
The SNES version is the best version. Period.
Former Member of popuw.com/forum
Re: What is the best version? What are the diffrences?
The Genesis/MegaDrive version may have better graphics and some more levels (increasing the amount to a total of 17 or so...), but gameplay-wise, it sucks. Swordfights are very awkward and you still get only one hour, although 90 minutes would've been neat for the increase in levels. Yet, there are actually people who've beaten the game within that time.
For swordfights, there's only one rule to follow: Hit that C button until the guard is dead.
Then, we've got a NES version, one for the SMS, etc. etc. etc.
PoP1 has been ported to almost every system you can count.
For swordfights, there's only one rule to follow: Hit that C button until the guard is dead.
Then, we've got a NES version, one for the SMS, etc. etc. etc.
PoP1 has been ported to almost every system you can count.
Re: What is the best version? What are the diffrences?
The PC version is the best.
Re: What is the best version? What are the diffrences?
For now the SNES is seemly winning... All features from the PC, same control scheme (not the borked stuff from POP2 with 2 action buttons) and shiny graphics... Also the controls are responsive...
No wonder why Konami still exists, where Brotherbund...
No wonder why Konami still exists, where Brotherbund...
Re: What is the best version? What are the diffrences?
HOLD IT!OrSpeeder wrote:No wonder why Konami-
The SNES port of PoP wasn't made by Konami. It's been done by a Japanese company called Masaya. Konami merely published it in the US. Plus, the true reason Konami still exists is because they simply rock.
Re: What is the best version? What are the diffrences?
Versions that are bad
Anything that says Domark on it. ANYTHING.
ANything that says Virgin on it.
The SNES version is amazing, but not the original game.
Here is my list of versions worth playing
perfect: Apple ][, Amiga, DOS, Mac, C64, SNES (but it's not the same game).
Very Good: PC9801, Fm Towns, Sega CD, Sharp X68000. While these are not "mod perfect", they are VERY close, and play wonderfully. Two tile running jump, failure to grab after falling too far, and warp glitch all work. Normal speed in these version is three, but they are playable on speed 1 (fastest). Any of these version are definitely worth playing.
Not Bad: TG-16 CD. They tried, but since they had to reprogram the entire engine for an 8 bit CPU, they kinds screwed up a few things. But it's fun to abuse the ledge grab bug and speedrun level 8. Sam coupe is impressive for a totally unofficial conversion. Worth playing still i think.
Avoid:
Atari ST. Looks very nice, but framerate is wayyy too inconsistent.
NES. You don't even merge with shadow! FAIL!
Genesis cart: Domark. need I say more? HORRID controlls, you can't two tile running jump, etc.
SMS/GG: again crap controls.
Gameboy: sadly this is better than NES, but the game really needs a bigger screen.
Possibly worth a look.
Speccy, CPC versions.
If you must play only one version, make it Mac, Amiga, or MS-DOS. mac is best, but it actually requires a real pre-intel mac to play right. If you must play only two, the second version should be SNES. If you like 8 bit, play c64 version, as it's mod perfect. Apple ][ version was awesome for it's time, but we have better options now. Sega CD version is probably the best out of Japan besides the SNES version , as it got an uncensored full english release, and still has that solid play control. If you don't care about that, then the other very good versions are quite good. And, if you happen to have a turbo duo, play that version, as even with it's bugs it's still pretty playable.
Anything that says Domark on it. ANYTHING.
ANything that says Virgin on it.
The SNES version is amazing, but not the original game.
Here is my list of versions worth playing
perfect: Apple ][, Amiga, DOS, Mac, C64, SNES (but it's not the same game).
Very Good: PC9801, Fm Towns, Sega CD, Sharp X68000. While these are not "mod perfect", they are VERY close, and play wonderfully. Two tile running jump, failure to grab after falling too far, and warp glitch all work. Normal speed in these version is three, but they are playable on speed 1 (fastest). Any of these version are definitely worth playing.
Not Bad: TG-16 CD. They tried, but since they had to reprogram the entire engine for an 8 bit CPU, they kinds screwed up a few things. But it's fun to abuse the ledge grab bug and speedrun level 8. Sam coupe is impressive for a totally unofficial conversion. Worth playing still i think.
Avoid:
Atari ST. Looks very nice, but framerate is wayyy too inconsistent.
NES. You don't even merge with shadow! FAIL!
Genesis cart: Domark. need I say more? HORRID controlls, you can't two tile running jump, etc.
SMS/GG: again crap controls.
Gameboy: sadly this is better than NES, but the game really needs a bigger screen.
Possibly worth a look.
Speccy, CPC versions.
If you must play only one version, make it Mac, Amiga, or MS-DOS. mac is best, but it actually requires a real pre-intel mac to play right. If you must play only two, the second version should be SNES. If you like 8 bit, play c64 version, as it's mod perfect. Apple ][ version was awesome for it's time, but we have better options now. Sega CD version is probably the best out of Japan besides the SNES version , as it got an uncensored full english release, and still has that solid play control. If you don't care about that, then the other very good versions are quite good. And, if you happen to have a turbo duo, play that version, as even with it's bugs it's still pretty playable.
Re: What is the best version? What are the diffrences?
Video that shows a lot of versions:
Re: What is the best version? What are the diffrences?
There is a very simple test you can run on the very first screen to test the accuracy of a PoP 1 port.
Run over the loose tile on screen 1 then jump back across it.
Inch up to the edge, then do a two tile running jump over the hole.
If you CANNOT do this, the version seriously needs work. Among those that fail this simple test.
1) NES version.
2) US genesis version
3) European genesis version.
oddly enough the gameboy version does let you do this, though it has other obvious issues.
Run over the loose tile on screen 1 then jump back across it.
Inch up to the edge, then do a two tile running jump over the hole.
If you CANNOT do this, the version seriously needs work. Among those that fail this simple test.
1) NES version.
2) US genesis version
3) European genesis version.
oddly enough the gameboy version does let you do this, though it has other obvious issues.
Re: What is the best version? What are the diffrences?
I tried this in all versions that I have.
- I assumed that different country/language versions on the same platform behave identically.
- I tried to jump both from left to right and from right to left. (Unless there is not enough space on the right, for example on the ZX Spectrum or the SEGA Master System.)
- Some versions allow a two-tile running jump without turning.
Here are the results:
Those that pass the test:
Apple II: both direction
DOS: both direction
ATM Turbo: both direction
X68000: both direction
Amiga: both direction
SNES: both direction
Commodore 64: both direction
SEGA MegaCD: both direction
Atari ST: both direction
Macintosh: both direction
Those that fail the test:
GameBoy: can do this from left to right only; can do in both directions if starts from the wall
GameBoy Color: can do this from left to right only; can do in both directions if starts from the wall (= GB)
Amstrad CPC: left to right; can do in both directions if starts from the wall
Enterprise 128: left to right; can do in both directions if starts from the wall (= Amstrad CPC)
SEGA Genesis: bumps into wall; can do in both directions if starts from the wall
NES: can do this from right to left only
PC98: can't, falls; must climb down and up (I thought this version is based on X68000, or vice versa)
Sam Coupé: can't step to the edge; bumps into wall
ZX Spectrum: bumps into wall
SEGA Master System: can't, falls
BK-0011M: can't
- I assumed that different country/language versions on the same platform behave identically.
- I tried to jump both from left to right and from right to left. (Unless there is not enough space on the right, for example on the ZX Spectrum or the SEGA Master System.)
- Some versions allow a two-tile running jump without turning.
Here are the results:
Those that pass the test:
Apple II: both direction
DOS: both direction
ATM Turbo: both direction
X68000: both direction
Amiga: both direction
SNES: both direction
Commodore 64: both direction
SEGA MegaCD: both direction
Atari ST: both direction
Macintosh: both direction
Those that fail the test:
GameBoy: can do this from left to right only; can do in both directions if starts from the wall
GameBoy Color: can do this from left to right only; can do in both directions if starts from the wall (= GB)
Amstrad CPC: left to right; can do in both directions if starts from the wall
Enterprise 128: left to right; can do in both directions if starts from the wall (= Amstrad CPC)
SEGA Genesis: bumps into wall; can do in both directions if starts from the wall
NES: can do this from right to left only
PC98: can't, falls; must climb down and up (I thought this version is based on X68000, or vice versa)
Sam Coupé: can't step to the edge; bumps into wall
ZX Spectrum: bumps into wall
SEGA Master System: can't, falls
BK-0011M: can't
Re: What is the best version? What are the diffrences?
FM Towns also fails.
Fails in both directions, also fails from both walls.
Took me a while to get it up and running under Linux.
I used the Unz emulator under Wine, while the cdemu daemon is running and the FM Towns PoP CD-ROM is mounted.
I may put up an FM Towns page at popot.org in the future, with a separate download for the soundtrack (extracted with bchunk -w).
Fails in both directions, also fails from both walls.
Took me a while to get it up and running under Linux.
I used the Unz emulator under Wine, while the cdemu daemon is running and the FM Towns PoP CD-ROM is mounted.
I may put up an FM Towns page at popot.org in the future, with a separate download for the soundtrack (extracted with bchunk -w).
Re: What is the best version? What are the diffrences?
I am currently downloading the FM Towns port from here: http://doperoms.com/toproms.php?system= ... 20fm-towns
(388 MB with 460 KB/s -> ~14 minutes)
And I also found this: PoP2 on the FM Towns (only screenshots): http://current.pixelmemori.es/?p=221
(388 MB with 460 KB/s -> ~14 minutes)
And I also found this: PoP2 on the FM Towns (only screenshots): http://current.pixelmemori.es/?p=221
Re: What is the best version? What are the diffrences?
I've created a thread about the FM Towns version here.David wrote:I am currently downloading the FM Towns port from here: http://doperoms.com/toproms.php?system= ... 20fm-towns
(388 MB with 460 KB/s -> ~14 minutes)
Some of its music (direct download, 73MB, as MP3s here) is pretty nice, IMO.
Re: What is the best version? What are the diffrences?
Another thing some ports won't allow is hopping forward._Zaphod_ wrote:There is a very simple test you can run on the very first screen to test the accuracy of a PoP 1 port. [...]
Pretty annoying when that's impossible.
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Re: What is the best version? What are the diffrences?
Just to clarify: Masaya is also only a publisher; the developer was Arsys (a developer which apparently has some historical importance, including being responsible for the development of the first Gran Turismo game).mk1995 wrote:HOLD IT!OrSpeeder wrote:No wonder why Konami-
The SNES port of PoP wasn't made by Konami. It's been done by a Japanese company called Masaya. Konami merely published it in the US. Plus, the true reason Konami still exists is because they simply rock.
The SNES port is superb. However, as ppl already pointed out here, it's not the original game. In my opinion the PC port is the top one
Is the one hidden in Sands of Time the Mac one?