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MININIM and bugs
Posted: September 24th, 2020, 10:00 pm
by oitofelix
atrueprincefanfrom18 wrote: ↑August 29th, 2020, 7:03 am
MININIM is behind the idea that the bugs should be fixed and that totally prevents from the discovery of new bugs.
Where did you get that idea from?
I'm sure there are plenty of bugs to be found for eternity, because every non-trivial program has bugs.
When you do find them, please report! Hopefully they will get fixed, eventually.
(By the way, finding bugs is in the past of fixing them.)
atrueprincefanfrom18 wrote: ↑August 29th, 2020, 7:03 am
I would never use that since SDLPoP does what I expect.
I guess that means you expect SDLPoP to do what SDLPoP does. SDLPoP is therefore the master of your expectations, not otherwise. Be it a bug or not, let's agree that's fair.
(Otherwise David would've put mind-reading features in there... that's a great feature to have, for sure!)
Re: Lihinghntom's Twisty Levelset
Posted: September 24th, 2020, 10:08 pm
by Emiliano
Oh, Bruno you are back!
For some reason MININIM is a different port, which works a bit different to the original game.
MININIM and SDLPoP exist to have different experiences, there's no need to make them all work as a Native MS-DOS
--Emiliano Fierro Salazar-- 2020/09/24 15:08
Re: Lihinghntom's Twisty Levelset
Posted: September 24th, 2020, 10:20 pm
by oitofelix
Greetings Emiliano! o/
Emiliano Fierro wrote: ↑September 24th, 2020, 10:08 pm
For some reason MININIM is a different port, which works a bit different to the original game.
That's because MININIM is not a port, but a full re-implementation written from scratch.
Emiliano Fierro wrote: ↑September 24th, 2020, 10:08 pm
MININIM and SDLPoP exist to have different experiences, there's no need to make them all work as a Native MS-DOS
Agreed.
Re: Lihinghntom's Twisty Levelset
Posted: September 25th, 2020, 5:50 am
by atrueprincefanfrom18
oitofelix wrote: ↑September 24th, 2020, 10:00 pm
atrueprincefanfrom18 wrote: ↑August 29th, 2020, 7:03 am
MININIM is behind the idea that the bugs should be fixed and that totally prevents from the discovery of new bugs.
Where did you get that idea from?
I tried to find the post I thought that this was the intention, but I couldn't find it...
oitofelix wrote: ↑September 24th, 2020, 10:00 pm
I'm sure there are plenty of bugs to be found for eternity, because every non-trivial program has bugs.
When you do find them, please report! Hopefully they will get fixed, eventually.
(By the way, finding bugs is in the past of fixing them.)
Yeah, exactly my point. MININIM wants the bugs fixed, right? (And first find them to fix them?)
oitofelix wrote: ↑September 24th, 2020, 10:00 pm
atrueprincefanfrom18 wrote: ↑August 29th, 2020, 7:03 am
I would never use that since SDLPoP does what I expect.
I guess that means you expect SDLPoP to do what SDLPoP does. SDLPoP is therefore the master of your expectations, not otherwise. Be it a bug or not, let's agree that's fair.
Right, I think SDLPoP suits my need, but I am not disrespecting MININIM. It's a great program
P.S: Welcome back! Most people just don't turn back!
Emiliano Fierro wrote: ↑September 24th, 2020, 10:08 pm
MININIM and SDLPoP exist to have different experiences, there's no need to make them all work as a Native MS-DOS
Right. SDLPoP is a port and works similar to to PoP when played in DOSBox. MININIM is a scratch implementation.
Re: Lihinghntom's Twisty Levelset
Posted: September 25th, 2020, 7:38 pm
by oitofelix
atrueprincefanfrom18 wrote:
Yeah, exactly my point. MININIM wants the bugs fixed, right? (And first find them to fix them?)
Got you! That was just a joke.
(Speaking of which, I never really asked MININIM what it wants. Maybe I'll do that once I'm convinced it's capable of deciding for itself.
For now, all I know is that---other things being equal---I want bugs fixed.
)
atrueprincefanfrom18 wrote:
Right, I think SDLPoP suits my need, but I am not disrespecting MININIM. It's a great program
Thank you! Anyway, even if you didn't like MININIM you are totally entitled to your view. Nothing wrong there.
atrueprincefanfrom18 wrote:
P.S: Welcome back! Most people just don't turn back!
I almost always get back to my projects (even if intermittently). That may fail if I die, though. But I wouldn't worry too much about that because I have a good track record of staying alive. Never failed once.
It may take some time, depending on the details of life, but eventually I get to work on all of my projects again---from where I left off. I think it's ultimately a good thing, because in the mean time I get the opportunity to grow and sharpen skills that may be put to good use in continuing them.
Besides that, I have a commitment to the MININIM community (even if it's comprised of just me and my childhood self) of making this game the greatest I can. (Pretty much as with any other piece of software that happens to be under my responsibility.)
Re: Lihinghntom's Twisty Levelset
Posted: September 25th, 2020, 8:19 pm
by atrueprincefanfrom18
oitofelix wrote: ↑September 25th, 2020, 7:38 pm
That may fail if I die, though. But I wouldn't worry too much about that because I have a good track record of staying alive. Never failed once.
It may take some time, depending on the details of life, but eventually I get to work on all of my projects again---from where I left off. I think it's ultimately a good thing, because in the mean time I get the opportunity to grow and sharpen skills that may be put to good use in continuing them.
Besides that, I have a commitment to the MININIM community (even if it's comprised of just me and my childhood self) of making this game the greatest I can. (Pretty much as with any other piece of software that happens to be under my responsibility.)
Lol!
Good luck!
P.S: This really got off-topic stuff. Moderator, please move if you think the same.
Re: Lihinghntom's Twisty Levelset
Posted: September 26th, 2020, 8:30 pm
by David
atrueprincefanfrom18 wrote: ↑September 25th, 2020, 8:19 pm
P.S: This really got off-topic stuff. Moderator, please move if you think the same.
Done.
Please let me know if the topic could use a better title.