New enemies in MININIM

A free software implementation of Prince of Persia 1.

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Nick2017
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New enemies in MININIM

Postby Nick2017 » March 3rd, 2017, 7:23 pm

oito, have you considered adding more enemies to MININIM? when I was a kid playing POP I thought it would be nice to add more enemies to the game.

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Re: New enemies in MININIM

Postby oitofelix » March 4th, 2017, 3:56 am

Nick2017 wrote:oito, have you considered adding more enemies to MININIM?


Not yet.

Nick2017 wrote:when I was a kid playing POP I thought it would be nice to add more enemies to the game.


What do you have in mind?

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Re: New enemies in MININIM

Postby Nick2017 » March 4th, 2017, 4:34 pm

How about as enemies bats, ghosts, spiders? more weapons like rocks and a dagger maybe?
I always wanted to see that boulder of Indiana Jones in a POP game, or that scene that a saw appears and cuts the guys in half.

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Re: New enemies in MININIM

Postby oitofelix » March 4th, 2017, 11:45 pm

Nick2017 wrote:How about as enemies bats, ghosts, spiders? more weapons like rocks and a dagger maybe?
I always wanted to see that boulder of Indiana Jones in a POP game, or that scene that a saw appears and cuts the guys in half.


I see. Personally, I don't think these are natural extensions to the original game. My aim has always been at extending PoP features within its essential semantics/mechanics bounds. I don't want it to become another game. I just want to make it the best it can possibly be, while retaining its identity.

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 88888  FFFFF Bruno Félix Rezende Ribeiro (oitofelix) [0x28D618AF]
 8   8  F     http://oitofelix.freeshell.org/mininim/
 88888  FFFF  mailto:oitofelix@gnu.org
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 88888  F     Please, support my work: http://oitofelix.freeshell.org/funding.html


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