talpa wrote:Oitofelix, for my general knowledge, how can you show 4 rooms? (haven't found it described in pdf).
You have to use a recent release. Checkout this thread
talpa wrote:Level 1, room 1, you shouldn't be able to avoid losing the first life.
For those who doesn't like MININIM's special movements, I've implemented the "--movements=LEGACY" switch, which disables them. I'll continue to use them for my walkthroughs and encourage people to do the same, though.
talpa wrote:Level 2, first guard: you shouldn't be able to jump through him
Indeed. I thought about it and I considered it a general MININIM bug. It has been fixed. Trying to jump through a guard puts the kid in fight mode.
talpa wrote:Level 2, the guard that gives the name "jump into my arm", if you make the action described in your video in a traditional emulator (like DosBox) the guard will kill you. Instead, you should find the exact positioning for the jump via the "jump high" adjustments that your player has disabled as a "bugged" feature.
I don't consider the use of such obscure side effect good level design. Furthermore, it doesn't prevent the player from progressing. Thus, in my opinion, MININIM does it better.
talpa wrote:Finally, level 2 you skipped an extra life
That's because MININIM's traditional running jump momentum wasn't enough to get there. I considered this another general MININIM bug and fixed it.
Here is my recording of the level 3
. I'd appreciate your feedback, talpa.
Besides the general fixes described above, in order for level 3 to be finishable in MININIM, I've expanded the legacy semantics to include:
- No cross-room guard sights
- Constrained running turn
- Infinite life for level 3 guards
By the way, I improved the jump and running jump hang animations which often missed 1 frame when used against walls, resulting in a jumpy animation.
Norbert wrote:I'm not (no longer) a forum moderator and I certainly don't want to come across as playing down the interestingness of some posts here, but would like to suggest posting walkthrough videos on the "Walkthrough Videos" board, and, as I suggested, I do think it would be a good idea to move several posts related to MININIM away from this thread.
That was good suggestion. Thanks.
Norbert wrote:Also, the post made at 6:46 pm, 6 minutes after the previous post, which was by the same author, embeds the complete video that explains how to create fake tiles in MININIM. I think editing that previous post and including just a link would've been sufficient, but this is just my personal opinion.
Perhaps. I'll keep that in mind.