Screenshotting and mapmaking
Posted: April 30th, 2017, 12:27 pm
I started working on a screenshotting feature.
Currently on a separate branch: https://github.com/NagyD/SDLPoP/commits/screenshot
Inspired by the planned preview feature of Total Pack and the recent update of drawmap
You can use these keys:
* F12: Save a screenshot to screenshot.png.
* Shift+F12: Save a screenshot of the whole level to screenshot.png. (cheat mode only)
Or the command line:
* --screenshot -- Must be used with megahit and a level number. When the level starts, a screenshot is saved to screenshot.png and the game quits.
* --screenshot-level -- Similar to the above, except the whole level is screenshotted.
There are also a few TODOs in the source: https://github.com/NagyD/SDLPoP/blob/sc ... reenshot.c
Opinions? Ideas?
Currently on a separate branch: https://github.com/NagyD/SDLPoP/commits/screenshot
Inspired by the planned preview feature of Total Pack and the recent update of drawmap
You can use these keys:
* F12: Save a screenshot to screenshot.png.
* Shift+F12: Save a screenshot of the whole level to screenshot.png. (cheat mode only)
Or the command line:
* --screenshot -- Must be used with megahit and a level number. When the level starts, a screenshot is saved to screenshot.png and the game quits.
* --screenshot-level -- Similar to the above, except the whole level is screenshotted.
There are also a few TODOs in the source: https://github.com/NagyD/SDLPoP/blob/sc ... reenshot.c
Opinions? Ideas?