Adding SDLPoP Support to Your DOS Mod
Adding SDLPoP Support to Your DOS Mod
A simple document for DOS mod authors that explains how to add SDLPoP support: 2017-03-05_Adding_SDLPoP.pdf (ODT)
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- Calif
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Re: Adding SDLPoP Support to Your DOS Mod
Should SdlPOP not try to convert or use DOS mods by itself, without user need to do any manual changes..Norbert wrote:A simple document for DOS mod authors that explains how to add SDLPoP support: 2017-03-05_Adding_SDLPoP.pdf (ODT)
Re: Adding SDLPoP Support to Your DOS Mod
In theory, diffpop could be modified and improved to optionally generate an SDLPoP.ini file.salvadorc17 wrote:Should SdlPOP not try to convert or use DOS mods by itself, without user need to do any manual changes..
Maybe one day.
Re: Adding SDLPoP Support to Your DOS Mod
It would be nice to have of course... Would be a challenge to implement, I expect.
Yeah, maybe one day
Yeah, maybe one day
Re: Adding SDLPoP Support to Your DOS Mod
Hello there,
I'm currently converting a mod to SDLPoP (using the documentation) and I'm stuck at some point: I can't find in SDLPoP.ini where I can set the guards details (strike prob., block prob., etc). Is it possible? Or will I have to cry my eyes out?
I'm currently converting a mod to SDLPoP (using the documentation) and I'm stuck at some point: I can't find in SDLPoP.ini where I can set the guards details (strike prob., block prob., etc). Is it possible? Or will I have to cry my eyes out?
Re: Adding SDLPoP Support to Your DOS Mod
Based on this, I'm guessing it's not yet possible via SDLPoP.ini (or maybe with e.g. strikeprob[3] = ?).
It should be possible to manually modify either the top of seg002.c or near the end of data.h.
But then you'd have to recompile SDLPoP yourself, for the changes to take effect.
- atrueprincefanfrom18
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Re: Adding SDLPoP Support to Your DOS Mod
Wait, so SDLPoP doesn't pickup some changes? I think it picks up all of the changes right?
Re: Adding SDLPoP Support to Your DOS Mod
SDLPoP does pick up on these guard changes, but VelCheran is converting a mod to SDLPoP.
Re: Adding SDLPoP Support to Your DOS Mod
That is correct, currently you cannot set guard skill data in SDLPoP.ini.
SDLPoP can only read it out from PRINCE.EXE.
Should I add support for setting them in the ini?
Re: Adding SDLPoP Support to Your DOS Mod
That would be awesome
Re: Adding SDLPoP Support to Your DOS Mod
Done: https://github.com/NagyD/SDLPoP/commit/ ... 5deafcb190
I also added the default level and skill settings in separate files: https://github.com/NagyD/SDLPoP/commit/ ... d39d93c56e
Re: Adding SDLPoP Support to Your DOS Mod
Another useful improvement.
Re: Adding SDLPoP Support to Your DOS Mod
Oh, I didn't see your reply, thanks!David wrote: ↑June 12th, 2021, 10:09 amDone: https://github.com/NagyD/SDLPoP/commit/ ... 5deafcb190
I also added the default level and skill settings in separate files: https://github.com/NagyD/SDLPoP/commit/ ... d39d93c56e