allow_triggering_any_tile bug?

Open-source port of PoP that runs natively on Windows, Linux, etc.
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Norbert
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allow_triggering_any_tile bug?

Post by Norbert »

I'm trying Battle Hardened: Nazaam's Revolt with SDLPoP 1.17.

Changed a couple of SDLPoP.ini settings, including:
start_minutes_left = 80
start_hitp = 4
allow_triggering_any_tile = true

Plus, under [Level 1]:
level_type = 1

The raise button in the starting room of level 1 points to a closed chomper.
But it doesn't open when I move the prince onto the button...

The chomper opens when I use the DOS executable.

[Edit: Also doesn't work when I use the mods/0000169/ route with a modified mods/0000169/mod.ini.]
David
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Re: allow_triggering_any_tile bug?

Post by David »

Norbert wrote: The raise button in the starting room of level 1 points to a closed chomper.
But it doesn't open when I move the prince onto the button...
It seems the allow_triggering_any_tile feature was added incorrectly:
Only tiles with modifier = 0 can be triggered.
And a stuck closed chomper is not such a tile.

Fixed: https://github.com/NagyD/SDLPoP/commit/ ... a82b95ed9e
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Norbert
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Re: allow_triggering_any_tile bug?

Post by Norbert »

David wrote:Fixed
Thanks.
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