Feature suggestion.

Open-source port of PoP that runs natively on Windows, Linux, etc.

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_Zaphod_
Beylerbey
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Feature suggestion.

Postby _Zaphod_ » December 6th, 2016, 12:33 am

Speed change options from the japanese versions.

How this works.
There is a separate move speed and fight speed coded into the game.

When out of combat the move speed is used, and when in combat, the fight speed is used. this speed is (i think) the number of real 60fps frames per game frame. speed 1 runs the game at 60fps. The real time counter is unaffected by this.

Many versions of the game (sega cd, x6800, tg16, and probably others) have these speed adjustment option. typically move is speeed 3 and fight is speed 4.

Note that these are official versions of the game that have this feature.

Also note that may japanese versions have an extra "true jaffar" battle right in front of the princess. This might be an interesting idea.

If you disregard the silly cutscenes, the sega cd version is actually pretty darn amazing.

Falcury
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Re: Feature suggestion.

Postby Falcury » December 9th, 2016, 4:47 pm

Thank you for the suggestion!
I am not familiar with the Japanese versions. But sure, it would not be too difficult to add an option to adjust the game speeds.

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Norbert
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Re: Feature suggestion.

Postby Norbert » December 9th, 2016, 5:00 pm

Lots of emulators seem to use backquote (`) to speed up gameplay.
This would also be a useful feature for watching replays, by the way.

David
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Re: Feature suggestion.

Postby David » December 10th, 2016, 11:56 am

_Zaphod_ wrote:Speed change options from the japanese versions.

How this works.
There is a separate move speed and fight speed coded into the game.

In SDLPoP those speeds are here: https://github.com/NagyD/SDLPoP/blob/master/src/seg003.c#L303

salvadorc17
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Re: Feature suggestion.

Postby salvadorc17 » December 16th, 2016, 11:16 pm

Is possible do port for Android, or still WIP??


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