SDLPoP; David's open-source port of PoP

Open-source port of PoP that runs natively on Windows, Linux, etc.

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Norbert
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Re: SDLPoP; David's open-source port of PoP

Postby Norbert » March 2nd, 2017, 11:35 pm

I don't know about the blood on the chomper, but...

VGA wrote:I am trapped by a gate at the right


...just wait a while near the gate, and a mouse will come to help you. :)

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Norbert
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Re: SDLPoP; David's open-source port of PoP

Postby Norbert » March 14th, 2017, 8:25 pm

In episode 61 of The Retro Hour Podcast, they briefly mentioned SDLPoP and popot.org/our community. Starts at 18:54.
https://soundcloud.com/the-retro-hour/c ... -hour-ep61

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Norbert
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Re: SDLPoP; David's open-source port of PoP

Postby Norbert » August 9th, 2017, 8:30 pm

Hm... I suggest changing
"To quick load/save, press F6/F9 in-game."
to
"To quick save/load, press F6/F9 in-game."

Then the before/after matches, plus saving is the logical action before loading.

This is actually my bad, since I originally suggested the currently used line.

David
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Re: SDLPoP; David's open-source port of PoP

Postby David » August 12th, 2017, 9:40 am

Norbert wrote:Hm... I suggest changing
"To quick load/save, press F6/F9 in-game."
to
"To quick save/load, press F6/F9 in-game."

Then the before/after matches, plus saving is the logical action before loading.

Thanks, fixed: https://github.com/NagyD/SDLPoP/commit/19822f02c536f108ec170df1ea325692a139b3fd


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