PoP1-Total Pack: New version development

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starwindz
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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by starwindz » November 11th, 2011, 4:20 pm

Some preview screenshots of PC-to-SNES level converter are shown in top post of this topic.

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viewtopic.php?f=73&t=3085&p=10678#p10678

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by EstebanFT » November 11th, 2011, 4:40 pm

I have a question.

How do you think to convert pc to snes version if there are more tilesets on snes that pc?

ON PC: 2 tilesets (Dungeon and palace)

ON SNES: 10 tilesets
Download my Prince of Persia Snes Mod: Dungeons Of Hell (With new level color tilesets):
http://www.forum.princed.org/viewtopic.php?f=73&t=3064

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by mk1995 » November 11th, 2011, 7:55 pm

Tell me why you can't be bothered to read the topic more thoroughly. As you would have known, had you read the topic, starwindz is getting help from David regarding the coding and starwindz himself said he's thinking of doing this by means of algorithms.
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Just to make something clear: I will not reply to daft PMs like "Where can I find X?" or "Can you give me a link to Y?". Most of your questions are likely answerable if only you took your bloody time to look through these forums and use Google if all else fails. Sheesh...

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by starwindz » November 12th, 2011, 6:09 am

EstebanFT wrote:I have a question.

How do you think to convert pc to snes version if there are more tilesets on snes that pc?

ON PC: 2 tilesets (Dungeon and palace)

ON SNES: 10 tilesets
As mk1995 told above, I have to make some kind of algorithm or rules for the tilesets conversion. Anyway thanks for your comment.

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by starwindz » November 12th, 2011, 12:25 pm

PC-to-SNES level conversion - Test Play 1 generated by level converter 0.02

Basic conversion of gameplay mechanism works fine but there are a lot of things to fix the glitches.
David and Kaslghnoon are helping me about the technical data and the important information. Thank you.


SNES level: Steven Fayer's level 10 in Total Pack

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Original PC level: Screenshot
Last edited by starwindz on November 12th, 2011, 3:53 pm, edited 3 times in total.

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by starwindz » November 12th, 2011, 3:47 pm

PC-to-SNES level conversion - Test Play 2 generated by level converter 0.02 (Object modifiers and wall drawing algorithm are being tested.)

Now I have figured out how to construct the SNES level by programming techniques. For an example, all the chompers can be replaced to the guillotines or crushers randomly. See the following youtube movie.

Final version of converter will generate the levels which have 14 levels and 60 minutes time-limit.
As I memtioned above, current version of converter is at very early stage so some compatibility issue should be checked out.


Arabian Nightmare (Butcher, 2007)

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by mk1995 » November 13th, 2011, 3:29 pm

Wow, nice work here. Can't wait to see the first 1.0 release.
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Just to make something clear: I will not reply to daft PMs like "Where can I find X?" or "Can you give me a link to Y?". Most of your questions are likely answerable if only you took your bloody time to look through these forums and use Google if all else fails. Sheesh...

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by musa » November 16th, 2011, 6:50 pm

Lost In The Forest I was first released in 2008 not 2009! And there is no 'The' in the titles.
-- Michael, the boy who makes Shaw's Nightmare.
Visit here to download Shaw's Nightmare: http://shawsnightmare.ucoz.com

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by starwindz » November 17th, 2011, 3:25 am

musa wrote:Lost In The Forest I was first released in 2008 not 2009! And there is no 'The' in the titles.
Okay, I will correct that information in my development data. Thank you.

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by starwindz » November 17th, 2011, 10:30 am

The development would be temporarily suspended because of my urgent business work. It would be more than 1 or 2 months. I hope that some kind of graphic tiles importer for SNES rom is made during that time by someone including david. Sorry for that and see you then.

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Re: PoP1-Total Pack : Dev News (PC-to-SNES converter: Preview)

Post by musa » November 17th, 2011, 5:36 pm

starwindz wrote:Okay, I will correct that information in my development data. Thank you.
You're welcome.
-- Michael, the boy who makes Shaw's Nightmare.
Visit here to download Shaw's Nightmare: http://shawsnightmare.ucoz.com

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Re: PoP1-Total Pack: Dev News

Post by starwindz » December 12th, 2011, 5:12 pm

I have almost returned. The first thing I have to do before PC-to-SNES conversion is to complete the development of PC-to-C64 conversion.

Here is some test play for PC-to-C64 level conversion.

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Re: PoP1-Total Pack: Dev News

Post by starwindz » December 31st, 2011, 12:49 pm

Prince of Persia - Total Pack for Commodore 64 has been officially released at csdb.dk.
Please check out this link, http://csdb.dk/release/?id=103920

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Re: PoP1-Total Pack: Dev News

Post by genter190 » March 29th, 2012, 9:22 pm

When finish the prog version PC-to-SNES converter of this at least give me a link to download please .

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Re: PoP1-Total Pack: Dev News (2013.08.09)

Post by starwindz » August 9th, 2013, 3:13 pm

PoP1-Total Pack project resumed.

First of all, I am sorry that this update is very late for some reason. Anyway development would be slow but this project resumed.

1.At least 57 new mods will be added into PoP1-Total Pack.
http://www.popot.org/custom_levels.php?mod=0000064
...through...
http://www.popot.org/custom_levels.php?mod=0000120
2. This update would take 2 or 3 months.
3. PC-to-SNES project has been suspended until further notice.
4. Any other opinions and comments would be appreciated.

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