Hey, i just have found this page, have some game genie codes that allow some prince of persia snes cheats, check it: http://www.gamegenie.com/cheats/gamegen ... ersia.html
The most interesting feature was to disable the fall damage, that way you can go down to precipice without dead (except if there are spikes)
Game Genie cheat codes, use with znes
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Game Genie cheat codes, use with znes
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Game Genie cheat codes, use with znes
These are also listed on PoPUW: http://popuw.com/snes.html (scroll down)
It would be interesting to see what exactly they do.
I.e. what memory address is changed to what value.
It would be interesting to see what exactly they do.
I.e. what memory address is changed to what value.
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- Sultan
- Posts: 153
- Joined: February 27th, 2010, 8:35 pm
- Location: United States
Re: Game Genie cheat codes, use with znes
There is a utility that can convert Game Genie code for various platforms:David wrote:These are also listed on PoPUW: http://popuw.com/snes.html (scroll down)
It would be interesting to see what exactly they do.
I.e. what memory address is changed to what value.
http://www.romhacking.net/utilities/23/
If I remember correctly, a Game Genie code for SNES only modifies one ROM address per code, while a PAR (Pro Action Replay) code only modifies one RAM address per code.
Prior to releasing The Quiet Levels, I disabled the functionality of most (if not all) Game Genie codes by making their offsets obsolete within the ROM.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Game Genie cheat codes, use with znes
What do you mean disabled, i still can use this codes with znes and any modified room using the prince snes level editor, no problems, i have even tried invencibility when falling, to allow reach certain level areas for fun...Prior to releasing The Quiet Levels, I disabled the functionality of most (if not all) Game Genie codes by making their offsets obsolete within the ROM.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Game Genie cheat codes, use with znes
ZSNES also displays the meaning of the code after it was added.Kaslghnoon wrote:There is a utility that can convert Game Genie code for various platforms:
Here is what I found out:
Code: Select all
1. 01:E9D7 $80 + 01:E9D8 $0A (Freeze timer)
2-9. 01:ED4B $NN (Start with N health points)
10. 01:CF83 $9C (Non-fatal injuries do no damage)
11. 01:AA52 $2E (Non-fatal falls do no damage)
12. 01:AA6D $02 (Non-fatal falls do 2 points of damage instead of 1)
13. 01:AA4D $80 (Falls do no damage--except onto spikes)
14-19. 01:8B4D $AD + 01:80A7 $NN (All enemies have N health points)
20. 01:8B53 $9C (Enemies drop dead immediately)
21-39. 03:9C3A $NN (Start on level N)
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Game Genie cheat codes, use with znes
That code means that those cheats can be enabled by hex editing?? will be good to update that info..David wrote: ZSNES also displays the meaning of the code after it was added.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Game Genie cheat codes, use with znes
Yes, but remember, the offsets are written differently: 01:#### = x0#### and 03:#### = x1####salvadorc17 wrote:That code means that those cheats can be enabled by hex editing??
For example, "03:9C3A $NN" (Start on level N) becomes "x19C3A to $NN".
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Game Genie cheat codes, use with znes
Maybe update that info into hex edit guide??
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame