This package contains the disassembly of Prince of Persia 1, SNES version.
It is far from being complete. All suggestions are welcome.
Disassembly of PoP1 SNES
Disassembly of PoP1 SNES
- Attachments
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- Prince_SNES_disasm.zip
- (887.38 KiB) Downloaded 271 times
- spartacus735
- Wise Scribe
- Posts: 221
- Joined: November 20th, 2011, 12:41 pm
- Location: France
Re: Disassembly of PoP1 SNES
What is supposed to do ? I'm not expert in this domain.
This tool can extract files from the rom for example ? Like sprite,sound,background ? Or it's very different ?
This tool can extract files from the rom for example ? Like sprite,sound,background ? Or it's very different ?
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod
Re: Disassembly of PoP1 SNES
The disassembly is useful for finding out what needs to be hex-edited for a certain effect.
Re: Disassembly of PoP1 SNES
Here is the newest version of the disassembly.
I added many new names/comments, including special events and many names from the Apple II source.
EDIT: As a supplement to the disassembly, I also extracted the sequence table.
[The DOS sequence table is here: viewtopic.php?p=15726#p15726 ]
I added many new names/comments, including special events and many names from the Apple II source.
EDIT: As a supplement to the disassembly, I also extracted the sequence table.
[The DOS sequence table is here: viewtopic.php?p=15726#p15726 ]
- Attachments
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- SNES_sequence_table_2015-11-19.zip
- (42.5 KiB) Downloaded 284 times
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- Prince_SNES_disasm_2015-11-19.zip
- (917.57 KiB) Downloaded 291 times
Re: Disassembly of PoP1 SNES
Since a fair amount of code has been disassembled, I was wondering how far this disassembly would be from being able to be rebuilt? Like, with a compiler that could adjust the offsets and stuff so we could theoretically add code anywhere we wanted? Like a Sonic disassembly?