HacksForm help needed...
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
HacksForm help needed...
Hi, i want to request some help to use this new hacks options, for the special exits and the guard trigger, how to use them, please some instructions.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: HacksForm help needed...
Umm... I think it's self-explaining.
For example, the first special exit says: level: 9, room (down): 11.
This means that if on level 9 the prince exits room 11 down, then the level will end.
Similarly, the first guard trigger says: level: 6, guard: girl, room: 18, action: permanent open, tile: 20.
So, if on level 6 a girl (amazon) dies, then the gate in room 18 at tile 20 will open permanently.
For example, the first special exit says: level: 9, room (down): 11.
This means that if on level 9 the prince exits room 11 down, then the level will end.
Similarly, the first guard trigger says: level: 6, guard: girl, room: 18, action: permanent open, tile: 20.
So, if on level 6 a girl (amazon) dies, then the gate in room 18 at tile 20 will open permanently.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: HacksForm help needed...
So special exit means finish the level at the current tile, room, event if there is no exit door?David wrote:Umm... I think it's self-explaining.
For example, the first special exit says: level: 9, room (down): 11.
This means that if on level 9 the prince exits room 11 down, then the level will end.
Similarly, the first guard trigger says: level: 6, guard: girl, room: 18, action: permanent open, tile: 20.
So, if on level 6 a girl (amazon) dies, then the gate in room 18 at tile 20 will open permanently.
Also i think you forgot potion trigger hack...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: HacksForm help needed...
Yes. An example is at the end of level 9, when the prince falls down after the shadow closes the gate.salvadorc17 wrote:So special exit means finish the level at the current tile, room, event if there is no exit door?
Do you mean the various "Drinking kill potion" hacks?salvadorc17 wrote:Also i think you forgot potion trigger hack...
I will have to change something in the editor for those, because, as it is now, the defaults of the disabled hacks would overwrite the enabled hack...
My idea is to add a new type of hack that displays as a radio button and has no default.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: HacksForm help needed...
Yes i mean those, that could be a interesting idea to allow modification of options by those hacks..David wrote: Do you mean the various "Drinking kill potion" hacks?
I will have to change something in the editor for those, because, as it is now, the defaults of the disabled hacks would overwrite the enabled hack...
My idea is to add a new type of hack that displays as a radio button and has no default.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame