TUTORIALS

A modern Prince of Persia 1 for SNES level editor for Windows.

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TUTORIALS

Post by spartacus735 » August 31st, 2015, 2:36 pm

TUTORIAL : COLOR/PALETTE





Hey, Today I will Show you how to correctly change the color of Prince of Persia SNES with Pr1SneslevEd !










PS : It is possible to add a Subforum for tutorial please ?
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Re: TUTORIALS

Post by Norbert » August 31st, 2015, 5:42 pm

spartacus735 wrote:PS : It is possible to add a Subforum for tutorial please ?
I've made this a sticky thread.

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Re: TUTORIALS

Post by spartacus735 » August 31st, 2015, 7:12 pm

Thank you :)
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Re: TUTORIALS

Post by salvadorc17 » August 31st, 2015, 10:51 pm

Hey, Today I will Show you how to correctly change the color of Prince of Persia SNES with Pr1SneslevEd !
Great work with the video, you forgot to explain better all the tiles layers, and also if the changes will be made only for the current level, or for all levels that use same tileset?? Same for sprites, will change all guards or just one in the level??

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Re: TUTORIALS

Post by spartacus735 » September 1st, 2015, 12:25 am

You right , but my video explain only how to change the palette/color with some exemples , I will not discribe all layers but just how to "read" them and change them.

Also good question, Indeed if you change the color of the sprite it's for the all game ( include "sprite palette" "hardcoded palette" ) for the "environnement palette" it's only for the levels who have the "brown dungeon" set like level 16 17 18 ( with the exemple of my video )

If you open the "environnement palette" of level 1 and then the palette of the level 20 ( royal palace set ) the color are different it's logical.
Try some ROM/HACK test it's the best way to learn.

And yes, if you change the color of the green guard for exemple it's for all level, you cannot create copy of copy of the same guard.
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Re: TUTORIALS

Post by salvadorc17 » September 1st, 2015, 9:40 pm

If you open the "environnement palette" of level 1 and then the palette of the level 20 ( royal palace set ) the color are different it's logical.
Try some ROM/HACK test it's the best way to learn.

And yes, if you change the color of the green guard for exemple it's for all level, you cannot create copy of copy of the same guard.
So bad, the only real limitation i have found to the prince snes is that, if that could be possible to fix or hack, will allow this be the best of the prince versions, in my opinion, some other tutorials, for triggers or other stuff, will be also good.

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Re: TUTORIALS

Post by spartacus735 » September 2nd, 2015, 12:12 am

salvadorc17 wrote:
some other tutorials, for triggers or other stuff, will be also good.

Sure :) I will make a video for that I think.
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Re: TUTORIALS

Post by spartacus735 » September 3rd, 2015, 1:21 pm

After receiving a PM, I decided to show a more precise answer to the community about the color on Pr1snesleved! Enjoy reading !

Image
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Re: TUTORIALS

Post by salvadorc17 » September 3rd, 2015, 9:36 pm

What do you say about this levels, the custom palletes are properly configured???

Image

Image

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Re: TUTORIALS

Post by spartacus735 » September 4th, 2015, 12:07 am

PERFECT ! Good job seriously ! I like the blue color for the palace.

Next soon I will made a tutorial for create tileset ( graphic custom etc ) and to put correctly graphic.
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod

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Re: TUTORIALS

Post by salvadorc17 » September 4th, 2015, 9:55 pm

spartacus735 wrote:PERFECT ! Good job seriously ! I like the blue color for the palace.

Next soon I will made a tutorial for create tileset ( graphic custom etc ) and to put correctly graphic.
The pictures are from my firts mod i have made for prince of persia snes, called Prince of Persia Evolution, now im planning to remake it, using custom pallete and some adding hacked stuff. :D

A tutorial for custom tileset??? thats even possible???

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Re: TUTORIALS

Post by spartacus735 » September 5th, 2015, 12:06 am

salvadorc17 wrote:A tutorial for custom tileset??? thats even possible???
Sure , with the graphic editor , Look my mod " lost bottle " the walls are different and some background too like " the monster skull from level 17 " into my level 4 ( reverse )
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Re: TUTORIALS

Post by salvadorc17 » September 7th, 2015, 11:39 pm

Interesting, will be good see a video about how to achieve it...

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Re: TUTORIALS

Post by spartacus735 » June 6th, 2016, 10:41 pm

Custom tileset & color advanced

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Re: TUTORIALS

Post by salvadorc17 » June 7th, 2016, 9:42 pm

You Revived!! Good work.

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