Prince of Persia Editing Problems
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- Efendi
- Posts: 11
- Joined: June 11th, 2014, 4:31 am
Re: Prince of Persia Editing Problems
I was hoping someone could test them to see the problem(s)...Golden Skeletons Never Die & Exit Doors wont open. I have tried every number to set the Event for the Exit Door, but none of them work (or, at least, they don't work for me).
Re: Prince of Persia Editing Problems
You need to set the Room and Position textboxes under the Event dropdown list. (Click on the open switch first!)GabrielJohn wrote: I have tried every number to set the Event for the Exit Door, but none of them work (or, at least, they don't work for me).
(I wanted to write "do the same thing as for the gates", but then I noticed that the gates are at the same place as on the original levels.)
I also see that some backgrounds are animated on level 2.
I guess it's not intended. Click on one of those backgrounds and set the animation group to 0. (It's between the four tile lists.)
This is not really a problem for me, because the skeletons kill the kid much often than the kid could kill a skeleton.GabrielJohn wrote: Golden Skeletons Never Die
I usually switch places and run away, if that's possible.
Some graphics problems:
On level 2 and 3, walls look like (wooden) floors. (Yes, I see the stone in the way, but it's dark. The floor is more visible.)
On level 4, at some places, there are floors without floor graphics, or floor graphics without an actual floor.
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- Efendi
- Posts: 11
- Joined: June 11th, 2014, 4:31 am
Re: Prince of Persia Editing Problems
Okay, I will see what I can do to fix it, and (hopefully) give you an update when I done fixing these problems.
- spartacus735
- Wise Scribe
- Posts: 217
- Joined: November 20th, 2011, 12:41 pm
- Location: France
Re: Prince of Persia Editing Problems
I modified 3-4 room ( bug texture/sprite ) , try the same thing for make a better mod
Level 2 download :
https://www.mediafire.com/?13sb96pzvka66dk
![Image](http://image.noelshack.com/minis/2014/32/1407677167-difference.png)
Level 2 download :
https://www.mediafire.com/?13sb96pzvka66dk
![Image](http://image.noelshack.com/minis/2014/32/1407677167-difference.png)
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince of Persia Editing Problems
Can you help me, i want to know how to use properly the teleports, the only can do is teleport to same place, there should be two connected, what else to do???
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince of Persia Editing Problems
To connect two teleports, set their modifiers to the same value.
You can set the modifier with the "Door events" dropdown, the label is a bit misleading.
(Note that the room/position boxes are *ignored* for teleports.)
You can set the modifier with the "Door events" dropdown, the label is a bit misleading.
(Note that the room/position boxes are *ignored* for teleports.)
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Prince of Persia Editing Problems
Ok, now worked, but i got this sprite error when trying to use a teleport that is next to the wall:
why is this happen??
![Image](http://oi62.tinypic.com/b80fah.jpg)
why is this happen??
![Image](http://oi62.tinypic.com/b80fah.jpg)
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Prince of Persia Editing Problems
This is a known bug of the game: viewtopic.php?p=6224#p6224
You could move the teleport elsewhere or remove the wall.
You could move the teleport elsewhere or remove the wall.
Re: Prince of Persia Editing Problems
The person who started this thread has created 3 basic SNES mods.
Attached to this post. (Source is this page, but they only provide IPS patches.)
- Brutal Dungeons has the same levels but makes things harder. More chompers, spikes, etc. (Probably untested. Level 7, for instance, has stars on a floor you need to pass.)
- Easy Breeze has the same levels but makes things easier. Less guards, loose tiles instead of gaps, etc.
- Castle of Glitches uses random tiles and animated backgrounds to hurt your eyes.
Attached to this post. (Source is this page, but they only provide IPS patches.)
- Brutal Dungeons has the same levels but makes things harder. More chompers, spikes, etc. (Probably untested. Level 7, for instance, has stars on a floor you need to pass.)
- Easy Breeze has the same levels but makes things easier. Less guards, loose tiles instead of gaps, etc.
- Castle of Glitches uses random tiles and animated backgrounds to hurt your eyes.
- Attachments
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- GabrielJohn.zip
- (1.72 MiB) Downloaded 323 times
Re: Prince of Persia Editing Problems
From the screenshots it seems to me that he only changed the level type of each level.Norbert wrote:- Castle of Glitches uses random tiles and animated backgrounds to hurt your eyes.
But due to the way SNES graphics work, this makes them look completely odd.
The page says "Category: Spoof"
![Smiling :)](./images/smilies/icon_e_smile.gif)
His two other mods are "Improvement", and others' mods are "Complete".