Level editor for the SNES version

A modern Prince of Persia 1 for SNES level editor for Windows.
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Eagle-Head Priest 97
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

Ok, I shall.

Step 1: When you open up the level editor, and open your level, there is a tile index. This is the box with tons of tiles (or empty slots made for tiles) all the way to the right. If you click that box it rolls out down. Now scroll down to the very bottom of the list. Choose the second to last slot on the list. Here's a picture:
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Step 2: Once you have that done, click on the 3rd box (count from left to right). Click it, and choose the floor tile you want (I use the one showed in the following picture). Now look at the box that says "floor","wall","2","3", etc. and click ONLY the checkbox next to "floor." Here's another picture:
Image

CONGRATULATIONS! YOU'RE PROBLEM IS SOLVED! (I hope...) :mrgreen:
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Iso
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Re: Level editor for the SNES version

Post by Iso »

I tried that before but it didn't work, maybe 'cause I had it on automatic mode? Either way my tiles aren't breaking now. :D
Thanks heaps, guys. Hopefully I'll have a mod to post in the not-too-distant future.
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Re: Level editor for the SNES version

Post by AuraDragon »

It should be noted that all switches turn in to this, even those with other 'features' like a background or foreground layer to the tile, therefore if the tile is on a ledge with a wall under it, it will turn in to a hanging tile but still with the wall under it which will make a visual error, no change to gameplay but that shit happens.

Also: Don't drop tiles on to the entrance or exit doors, they WILL be crushed and disappear, for an example of this there is my level 6, but I cheated by making another instance of the entrance.
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Re: Level editor for the SNES version

Post by David »

Iso wrote:I tried that before but it didn't work, maybe 'cause I had it on automatic mode?
Yes, the editor should be in manual mode.
In automatic mode, if you change a tile, a new tile is created with a different number.
Iso wrote:Question though, is it possible to make loose tiles fall passed torches? Seems they disappear on impact.
If a loose floor falls into an object which has no floor attribute (or has wall attribute), the loose floor disappears (except if that object is a loose floor). So sorry, it isn't possible.
Iso wrote:Same if I kill a guard on a switch, he falls right through it.
Yes, the switches also become tile 254 if a guard (or the prince) dies on them.
So, this happens every time a switch is permanently pressed.
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Re: Level editor for the SNES version

Post by David »

I've added some new features:
- change the number of hitpoints and palette of guards
Also bugfixes regarding changing the level type and clearing the level. (Thanks to Kaslghnoon for informing me!)

Download: http://www.freeweb.hu/princepersia/en/snesedit_dl.htm
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Re: Level editor for the SNES version

Post by Tristan »

David wrote:I've added some new features:
- change the number of hitpoints and palette of guards
Also bugfixes regarding changing the level type and clearing the level. (Thanks to Kaslghnoon for informing me!)

Download: http://www.freeweb.hu/princepersia/en/snesedit_dl.htm
IS http://www.freeweb.hu/princepersia/en MADED BY YOU !?
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Re: Level editor for the SNES version

Post by mk1995 »

Yes, it is made by David. Gosh, someone flip his brain switch, please! Sorry, but it really just seems as if you're writing a post without a second thought.
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Just to make something clear: I will not reply to daft PMs like "Where can I find X?" or "Can you give me a link to Y?". Most of your questions are likely answerable if only you took your bloody time to look through these forums and use Google if all else fails. Sheesh...
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Re: Level editor for the SNES version

Post by Tristan »

dude how ever in the world do i need to know that ...
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Re: Level editor for the SNES version

Post by Veke »

tristan1993 wrote:dude how ever in the world do i need to know that ...
As you know, David's the author of this topic and he mentioned this thing in the first post you read so well. Just reminding you. You are one step closer to getting yourself banned.
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Re: Level editor for the SNES version

Post by Tristan »

Thats a warn for nothing i gonna tell poirot
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Re: Level editor for the SNES version

Post by Veke »

You most definitely were not warned without a reason. Not only were you extremely ignorant just now, it's a warning for your past offenses too such as being disrespectful when being told not to.
So start actually reading the posts in a topic, at least the very first one.
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Re: Level editor for the SNES version

Post by Tristan »

WTF ! its some months ago AND he dont write it already
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Re: Level editor for the SNES version

Post by mk1995 »

tristan1993 reporting my post wrote:He is [cursing]
Tristan, you are absolutely pathetic. I'll let this one go through, but the next time you think you can do that, I will pemanently ban you. Take this warning seriously!

Also, mods and admins, please leave that report open. It is supposed to show you guys how pathetic and how much of a troll he is. Even you, poirot, should start to see it...
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Just to make something clear: I will not reply to daft PMs like "Where can I find X?" or "Can you give me a link to Y?". Most of your questions are likely answerable if only you took your bloody time to look through these forums and use Google if all else fails. Sheesh...
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Re: Level editor for the SNES version

Post by Tristan »

mk1995 wrote: Even you, poirot, should start to see it...
poirot wasnt online for WEEKS
[EDIT] You cant warn me for this !!
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