Level editor for the SNES version
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- Wise Scribe
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Re: Level editor for the SNES version
I've updated the editor, you can select a whole line or column or the whole room now.
The link is the same: http://www.freeweb.hu/princepersia/en/snesedit_dl.htm
The link is the same: http://www.freeweb.hu/princepersia/en/snesedit_dl.htm
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- Wise Scribe
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Re: Level editor for the SNES version
Great! This will be handy for backgrounds!
Former Member of popuw.com/forum
Re: Level editor for the SNES version
Awesome editor, been looking for one like this for years.
Question though, is it possible to make loose tiles fall passed torches? Seems they disappear on impact.
Question though, is it possible to make loose tiles fall passed torches? Seems they disappear on impact.
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- Wise Scribe
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Re: Level editor for the SNES version
Do you mean fall on the torch tile? First of all, the torch has to have the floor attribute. Second of all, the 254th tile in the tile index has to be a floor. (That's the pull down bar farthest left) If that doesn't fix the problem, I don't know what will.
Former Member of popuw.com/forum
Re: Level editor for the SNES version
The torch doesn't have floor directly below it, and I'm not sure how to make the 254th tile a floor :\
http://img43.imageshack.us/img43/5403/pop1eh.jpg
The highlighted spikes at the bottom are exposed even after the tile has fallen.
http://img43.imageshack.us/img43/5403/pop1eh.jpg
The highlighted spikes at the bottom are exposed even after the tile has fallen.
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- Wise Scribe
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Re: Level editor for the SNES version
So do you WANT to have a floor under the torch?
EDIT: Scratch that. The spikes have to have the "floor attribute."
EDIT: Scratch that. The spikes have to have the "floor attribute."
Former Member of popuw.com/forum
Re: Level editor for the SNES version
The spikes do, the problem is that as soon as the tile gets near the first torch it just disappears. The second loose tile falls all the way down.
Thnx for replies, btw
Thnx for replies, btw
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- Wise Scribe
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Re: Level editor for the SNES version
Hmm, ok then, make sure that the torch is NOT "floor attributed."
Even better, do you have an MSN?
Even better, do you have an MSN?
Former Member of popuw.com/forum
Re: Level editor for the SNES version
PM'd
Also having the problem of loose tiles breaking switches and potions o.O
Also having the problem of loose tiles breaking switches and potions o.O
Re: Level editor for the SNES version
That's not a problem - that's PoP's nature. If you drop a floor on a potion, it's gone for good. Drop it on an opening switch, and the gate will remain open until you step on a closing switch. Drop it on that one and that switch will never be able to close the gate again.
Re: Level editor for the SNES version
Okay the potions make sense but my open switches become holes in the floor. Same if I kill a guard on a switch, he falls right through it. (Floor attribute is on)
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- Wise Scribe
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Re: Level editor for the SNES version
Yes, you have to make the 254th tile in the tile index a floor with floor attributes. That was your problem.
Former Member of popuw.com/forum
Re: Level editor for the SNES version
Sorry I still confused as how to do that, could you explain?Eagle-Head Priest 97 wrote:Yes, you have to make the 254th tile in the tile index a floor with floor attributes. That was your problem.