Level editor for the SNES version

A modern Prince of Persia 1 for SNES level editor for Windows.
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

Much applause for him too!
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Re: Level editor for the SNES version

Post by David »

I've updated the editor, you can select a whole line or column or the whole room now.

The link is the same: http://www.freeweb.hu/princepersia/en/snesedit_dl.htm
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

Great! This will be handy for backgrounds!
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Re: Level editor for the SNES version

Post by Tristan »

great !
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Re: Level editor for the SNES version

Post by Iso »

Awesome editor, been looking for one like this for years.
Question though, is it possible to make loose tiles fall passed torches? Seems they disappear on impact.
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

Do you mean fall on the torch tile? First of all, the torch has to have the floor attribute. Second of all, the 254th tile in the tile index has to be a floor. (That's the pull down bar farthest left) If that doesn't fix the problem, I don't know what will.
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Re: Level editor for the SNES version

Post by Iso »

The torch doesn't have floor directly below it, and I'm not sure how to make the 254th tile a floor :\
http://img43.imageshack.us/img43/5403/pop1eh.jpg
The highlighted spikes at the bottom are exposed even after the tile has fallen.
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

So do you WANT to have a floor under the torch?

EDIT: Scratch that. The spikes have to have the "floor attribute."
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Re: Level editor for the SNES version

Post by Iso »

The spikes do, the problem is that as soon as the tile gets near the first torch it just disappears. The second loose tile falls all the way down.
Thnx for replies, btw
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

Hmm, ok then, make sure that the torch is NOT "floor attributed."

Even better, do you have an MSN?
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Re: Level editor for the SNES version

Post by Iso »

PM'd
Also having the problem of loose tiles breaking switches and potions o.O
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Re: Level editor for the SNES version

Post by mk1995 »

That's not a problem - that's PoP's nature. If you drop a floor on a potion, it's gone for good. Drop it on an opening switch, and the gate will remain open until you step on a closing switch. Drop it on that one and that switch will never be able to close the gate again.
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Re: Level editor for the SNES version

Post by Iso »

Okay the potions make sense but my open switches become holes in the floor. Same if I kill a guard on a switch, he falls right through it. (Floor attribute is on)
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Re: Level editor for the SNES version

Post by Eagle-Head Priest 97 »

Yes, you have to make the 254th tile in the tile index a floor with floor attributes. That was your problem.
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Re: Level editor for the SNES version

Post by Iso »

Eagle-Head Priest 97 wrote:Yes, you have to make the 254th tile in the tile index a floor with floor attributes. That was your problem.
Sorry I still confused as how to do that, could you explain?
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