Special thanks to David for giving me tips to solve the issue between FRAPS and DosBox, now I can record the walkthrough and make it HDish enough for ye. Not to mention that I can also change the BG music at will xD
[Hardcore]PoP2 Mod Walkthrough
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- Beylerbey
- Posts: 66
- Joined: September 6th, 2014, 11:04 pm
[Hardcore]PoP2 Mod Walkthrough
Not attempting to spam or anything, but since I noticed there's this section of the forums specifically made for walkthroughs, I guess I had to make a new thread. The following is related to: viewtopic.php?f=73&t=3539
Special thanks to David for giving me tips to solve the issue between FRAPS and DosBox, now I can record the walkthrough and make it HDish enough for ye. Not to mention that I can also change the BG music at will xD
Special thanks to David for giving me tips to solve the issue between FRAPS and DosBox, now I can record the walkthrough and make it HDish enough for ye. Not to mention that I can also change the BG music at will xD
[PART 01] - WARMUP!
[PART 02] - CAVES1
[PART 03] - CAVES2
[PART 04] - CAVES3
[PART 05] - RUINS1
[PART 06] - RUINS2A
[PART 07] - RUINS3
[PART 08] - RUINS4
Last edited by zethholyblade on September 11th, 2014, 9:13 am, edited 6 times in total.
Re: [Hardcore]PoP2 Mod Walkthrough
Nice work with the custom music, even separate fighting audio sequences, and if I'm not mistaken a custom sound effect for the falling skeleton.
The custom music increases the watchability, I think.
Why did you drink the screen-flip potion in the ruins, maybe to add an extra challenge for yourself?
The custom music increases the watchability, I think.
Why did you drink the screen-flip potion in the ruins, maybe to add an extra challenge for yourself?
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- Beylerbey
- Posts: 66
- Joined: September 6th, 2014, 11:04 pm
Re: [Hardcore]PoP2 Mod Walkthrough
Err no, I messed up xD (fell in my own trap)Norbert wrote:Why did you drink the screen-flip potion in the ruins, maybe to add an extra challenge for yourself?
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- Beylerbey
- Posts: 66
- Joined: September 6th, 2014, 11:04 pm
Re: [Hardcore]PoP2 Mod Walkthrough
Uhm, I want to modify the thread's description and add a link for a new walkthrough video but I don't see the edit button on my posts xD how odd. Anyway here's the rest for this walkthrough:
[PART 09] - TEMPLE 1
[PART 10] - TEMPLE 2
[PART 11] - TEMPLE 3
BTW, you should try reaching the Temple of the Flame with at least 45 mins left (I got 45 and a few seconds in here) because this place is the true reason why I called this 'Hardcore' mod in the first place. Some of you may notice that, although the video lasts around 10 mins, in game time it only came to be around +8 mins only.The reason is simple, there are parts of the dungeon that may be a bit... 'heavy' and induce some FPS lag, but hey, think of it as the Prince's SoT abilities to slow down time xD.[PART 10] - TEMPLE 2
[PART 11] - TEMPLE 3
Re: [Hardcore]PoP2 Mod Walkthrough
Some of those sound effects...
Feel free to message me if you want old posts to be changed.
Edit and remove buttons disappear after three days.zethholyblade wrote:[...] but I don't see the edit button on my posts xD how odd.
Feel free to message me if you want old posts to be changed.
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- Beylerbey
- Posts: 66
- Joined: September 6th, 2014, 11:04 pm
Re: [Hardcore]PoP2 Mod Walkthrough
I'm pretty much done with the walkthrough guys. Only have to do the last level but we all know how that ends, and its rather unclimatic, so I have to think a good way to end it (add special effects I dunno).
[PART 12] - TEMPLE 4
Yeah I had access to a large source of sounds from many games, old, modern and new xD. I think they add up nicely in most occasions.Norbert wrote:Some of those sound effects...
That's rather unfortunate xD, I wanted to add all videos into a single post. Now I can't edit it by myself but I'll message you right away to get it doneNorbert wrote:Edit and remove buttons disappear after three days.Feel free to message me if you want old posts to be changed.
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- Beylerbey
- Posts: 66
- Joined: September 6th, 2014, 11:04 pm
Re: [Hardcore]PoP2 Mod Walkthrough
Glad to know you guys (and the community) are still up and running.
I've been away, sure. Yet I haven't forgotten about this wonderful classic we all enjoy.
Muchso that I'll be updating my mods, including this one... Yeah, one last version of the Hardcore mod, fixing/improving a few parts to decrease lag and the like.
Also working on a few ambitious mods too.
Turns out you can make a full 14 same-level-type mods with roomshaker (unlike apoplexy)
I've been away, sure. Yet I haven't forgotten about this wonderful classic we all enjoy.
Muchso that I'll be updating my mods, including this one... Yeah, one last version of the Hardcore mod, fixing/improving a few parts to decrease lag and the like.
Also working on a few ambitious mods too.
Turns out you can make a full 14 same-level-type mods with roomshaker (unlike apoplexy)
Re: [Hardcore]PoP2 Mod Walkthrough
You can also with apoplexy, via F2 (D/P settings).zethholyblade wrote: ↑November 29th, 2019, 6:02 pmTurns out you can make a full 14 same-level-type mods with roomshaker (unlike apoplexy)
Or press the "t" key.
(Or keep "t" down, to visit the disco...)
Re: [Hardcore]PoP2 Mod Walkthrough
That works only when you're editing PoP1 (DOS or SNES), but he was probably referring to PoP2.Norbert wrote: ↑November 30th, 2019, 12:30 amYou can also with apoplexy, via F2 (D/P settings).zethholyblade wrote: ↑November 29th, 2019, 6:02 pmTurns out you can make a full 14 same-level-type mods with roomshaker (unlike apoplexy)
Or press the "t" key.
(Or keep "t" down, to visit the disco...)
Re: [Hardcore]PoP2 Mod Walkthrough
Oh, totally; I now see "PoP2" in the thread subject.David wrote: ↑November 30th, 2019, 5:37 pmThat works only when you're editing PoP1 (DOS or SNES), but he was probably referring to PoP2.Norbert wrote: ↑November 30th, 2019, 12:30 amYou can also with apoplexy, via F2 (D/P settings).zethholyblade wrote: ↑November 29th, 2019, 6:02 pmTurns out you can make a full 14 same-level-type mods with roomshaker (unlike apoplexy)
Or press the "t" key.
(Or keep "t" down, to visit the disco...)
Only basic PoP2 editing with apoplexy; true.
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- Beylerbey
- Posts: 66
- Joined: September 6th, 2014, 11:04 pm
Re: [Hardcore]PoP2 Mod Walkthrough
And I had recently downloaded version 3.6.
Aight buddies. I'll give it a try.
I'm making a new mod sorta roleplaying as if the prince had been captured by jigsaw... Meaning there are countless traps spread throughout small rooms per level.
Also adding a few new puzzles based on a few tricks I've learned...
Moreover, for the longest time I've thinking about making a Ruins/Temple hybrid level-set, inspired in PoP Warrior Within...
Sadly modding options for PoP2 remain limited both visually and in sound effects to this day. If I knew how, believe me I'd make some truly epic stuff
Aight buddies. I'll give it a try.
I'm making a new mod sorta roleplaying as if the prince had been captured by jigsaw... Meaning there are countless traps spread throughout small rooms per level.
Also adding a few new puzzles based on a few tricks I've learned...
Moreover, for the longest time I've thinking about making a Ruins/Temple hybrid level-set, inspired in PoP Warrior Within...
Sadly modding options for PoP2 remain limited both visually and in sound effects to this day. If I knew how, believe me I'd make some truly epic stuff