POPSnes Dev - Extended game

Are you creating new levels/mods for SNES or did you finish your work? Tell us here!

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David
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Re: POPSnes Dev - Extended game

Post by David » May 28th, 2017, 11:06 am

salvadorc17 wrote:Sorry a little mistake i made with buttons, now i have fixed, still need to be improved. Replays can get desync.
I still can't get replays to work...
Oh wait, do I have to press File->Reset in the Replay window first?

It's "desync" indeed, because the replay file does not contain any timing information.

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Re: POPSnes Dev - Extended game

Post by salvadorc17 » June 2nd, 2017, 9:34 pm

David wrote:
It's "desync" indeed, because the replay file does not contain any timing information.
What do you mean timing, it does include bytes count, so that way i can know how many secs was pressed a button, it does desync because mostly you need to do replay just at game start, hope to solve with the save format..

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Re: POPSnes Dev - Extended game

Post by salvadorc17 » July 21st, 2017, 9:59 pm

New version is here.

-Fixed minor issues with timing in replays.
-Added option to watch demo level.

Download: http://www.mediafire.com/file/u12bjd7r2 ... nesDev.rar

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Re: POPSnes Dev - Extended game

Post by salvadorc17 » August 4th, 2017, 9:41 pm

NITM-T wrote: About PopsnesDev, I think I gave a try. I have to look it again when I have more time.
New version is here with bugfixes for replay mode.

Download: http://www.mediafire.com/file/zkuaj0a4c ... nesDev.rar

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NITM-T
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Re: POPSnes Dev - Extended game

Post by NITM-T » August 4th, 2017, 11:53 pm

You're really focused on this work. That's nice! I remeber now. It's very lag in my PC. Get 50% of my processor :P
I still don't understand those programs like Apoplexy. I have to book some time just for them.
May the Moon light your path and together, we will open the way at Grand Clock.

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Norbert
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Re: POPSnes Dev - Extended game

Post by Norbert » August 5th, 2017, 11:33 am

NITM-T wrote:I still don't understand those programs like Apoplexy.
The apoplexy level editor has some instructional videos that might help.
viewtopic.php?f=112&t=3496
viewtopic.php?f=112&t=3615

salvadorc17
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Re: POPSnes Dev - Extended game

Post by salvadorc17 » August 5th, 2017, 9:53 pm

NITM-T wrote:You're really focused on this work. That's nice! I remeber now. It's very lag in my PC. Get 50% of my processor :P
I still don't understand those programs like Apoplexy. I have to book some time just for them.

Well now you ask for a guide i have this video.


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Re: POPSnes Dev - Extended game

Post by NITM-T » August 6th, 2017, 1:35 am

Norbert wrote:The apoplexy level editor has some instructional videos that might help.
viewtopic.php?f=112&t=3496
viewtopic.php?f=112&t=3615
Man, many thanks! That thing you made with the chomper, I really wanted to put them like that, but I had no ideia how to do it! hahaha, so simple. There is crusher on Hell of Palace that is the same way.
salvadorc17 wrote:Well now you ask for a guide i have this video.
Thanks, you too! You guys are really help me out here. I appreciate that. I'll keep these videos here on my PC to watch them while I'm working ;)
May the Moon light your path and together, we will open the way at Grand Clock.

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