New Mod: Hell of a Palace

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doppelganger
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New Mod: Hell of a Palace

Post by doppelganger » April 27th, 2015, 7:48 am

Hello!

With a lot of effort, here is my new mod!

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Download here:
Hell_of_Palace.zip.

Note:
I have chosen the music for each level randomly. So, I recommend you play your own music while playing this game.

Special Thanks To:
David, for that superb editor.
And all other princed forum members, and Prince of Persia fans...
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salvadorc17
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Re: New Mod: Hell of a Palace

Post by salvadorc17 » April 27th, 2015, 9:32 pm

Good to see a new mod for prince snes version, i ll test it when have some free time, right now checked and firts level pallete colors looks really cool...

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Re: New Mod: Hell of a Palace

Post by spartacus735 » May 3rd, 2015, 4:07 pm

Great mod ! Thx for sharing.
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod

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Re: New Mod: Hell of a Palace

Post by doppelganger » May 3rd, 2015, 4:54 pm

You are welcome!
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Re: New Mod: Hell of a Palace

Post by David » May 3rd, 2015, 5:13 pm

I played levels 1-8 so far.
I admit that I used savestates frequently.
* Jaffar appears at various places where I can't reach him.
* There are some black guards who behave like the first guard of level 8 (DOS). Are they ninjas? :)
* You like to put many different traps next to each other, don't you?
* Some buttons activate loose floors, or maybe stuck traps.
Level 1: Some rooms "change" when i revisit them.
Level 3: Teleports and gates.
Level 4: Many jumps. I found a shortcut that ends at the first guard.
Level 5: There is a big fall here.
Level 6: Here is a barred exit door.
Level 8: The part with the skeleton is hard, the gate always closes before I get there.

I recorded movies (not videos) of levels, but when I play them back, sometimes it plays differently and the kid dies.
Probably a bug in the emulator (snes9x 1.51).

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doppelganger
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Re: New Mod: Hell of a Palace

Post by doppelganger » May 3rd, 2015, 6:17 pm

David wrote:I played levels 1-8 so far.
I admit that I used savestates frequently.
I used them a lot during testing.
David wrote:* Jaffar appears at various places where I can't reach him.
I used him like a decoration in many levels. :roll:
And he's not Jaffar. :mrgreen:
David wrote:* There are some black guards who behave like the first guard of level 8 (DOS). Are they ninjas? :)
Nope.
David wrote:* You like to put many different traps next to each other, don't you?
If your timing is right, you can jump through most of them.
I used to do just like that.
David wrote:* Some buttons activate loose floors, or maybe stuck traps.
Right.
David wrote:Level 1: Some rooms "change" when i revisit them.
I used irregular linking to create the effect of a 'fleeing' guard
David wrote:Level 3: Teleports and gates.
Yes.
David wrote:Level 4: Many jumps. I found a shortcut that ends at the first guard.
Oops...
David wrote:Level 5: There is a big fall here.
I wanted to 'drain' most of the hit-points.
David wrote:Level 6: Here is a barred exit door.
The switch is somewhere in the level.
David wrote:Level 8: The part with the skeleton is hard, the gate always closes before I get there.
It is not impossible!
David wrote:I recorded movies (not videos) of levels, but when I play them back, sometimes it plays differently and the kid dies.
Probably a bug in the emulator (snes9x 1.51).
I used ZSNES, and I don't know what you meant by 'movies'. :?:

Whew, that was long.
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Re: New Mod: Hell of a Palace

Post by David » May 3rd, 2015, 8:23 pm

In snes9x, a movie is a savestate followed by a recording of keypresses.
ZSNES can also do this: viewtopic.php?p=11529#p11529

Level 6: I meant the level door in the room of "Jaffar". (Who is not Jaffar.)

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Re: New Mod: Hell of a Palace

Post by doppelganger » May 4th, 2015, 6:16 am

David wrote:Level 6: I meant the level door in the room of "Jaffar". (Who is not Jaffar.)
Random decoration by me.

Edit:

It would be great to have some 'Achievements' in the mod. Like:
  • a) Secret-Hunter: Get all Life-Extending Potions.
    b) Prince of Persia: Beat the mod.
    c) Prince of Time: Beat the mod under one hour.
    d) Hardcore-Prince: Beat the mod without using savestates.
    e) Health-Master: Complete level 20 without losing health. (Including fight against Jaffar).
    f) Serial-Murderer: Kill ALL guards in the mod. (Except those impossible-to-reach "Jaffar"s)
    g) Achievement-Unlocker: Unlock all achievements (except this one).
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Re: New Mod: Hell of a Palace

Post by robert » May 5th, 2015, 12:01 am

I gave it a try, and I enjoyed it. Those black and white guards in level 2 were so hard for me. I used savestates very frequently. Colour palettes make it an original mod. The only thing that I didn't like was that there were rooms with empty bottom and no room linked below, I think that linking at least one room below with some floor at the bottom and placing some debris or spikes, would be nicer.

I reached level 2 so far, but after I've finnished it I'll give my last opinion.
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Re: New Mod: Hell of a Palace

Post by doppelganger » May 5th, 2015, 7:17 am

robert wrote:The only thing that I didn't like was that there were rooms with empty bottom and no room linked below.
I ran out of rooms.
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Re: New Mod: Hell of a Palace

Post by salvadorc17 » May 5th, 2015, 9:18 pm

doppelganger wrote:
robert wrote:The only thing that I didn't like was that there were rooms with empty bottom and no room linked below.
I ran out of rooms.
Yeah, thats a commin mistake, you should try not to extend level so much and also do not waste space with "clone" rooms, it make it look all really tiny... for me the mod is great anyway..

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Re: New Mod: Hell of a Palace

Post by doppelganger » May 6th, 2015, 6:25 am

I think you meant common mistake. Anyway, thanks for the tip!
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Re: New Mod: Hell of a Palace

Post by robert » May 15th, 2015, 11:06 pm

Is there any way to pass the skeleton in level 8 before the gate closes? I never reach in time.
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Re: New Mod: Hell of a Palace

Post by doppelganger » June 25th, 2015, 5:25 pm

robert wrote:Is there any way to pass the skeleton in level 8 before the gate closes?
Yes, there is.

made_it.mp4
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Re: New Mod: Hell of a Palace

Post by salvadorc17 » June 30th, 2015, 9:39 pm

Yes, there is.

made_it.mp4
Wow such as fast move, that skeleton skill seems to be increased...

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