New snes levels under construction

Are you creating new levels/mods for SNES or did you finish your work? Tell us here!

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ecco
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New snes levels under construction

Post by ecco » December 31st, 2011, 1:43 am

Hi.
After recently coming across David's excellent snes editor, the first time in ages I've visited this place, I decided to take advantage of a little time off work and start making some levels. Probably the one and only set I'm likely to make, as it takes a while and I don't have much time anymore.

When I've done at least half the levels I may upload a one-level preview or something to keep you going, or whoever may be interested in it. It'll be a while though as I've only done a few so far and they take various hours for me to design, implement and test, and I'm back to work soon.
Once complete feel free to use and include in whatever packs there are out there, just stick them with my older original pop1 level sets (including the snes layout set and the 'mirror' set. Thanks

In the mean time here's a picture:
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01.jpg

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Re: New snes levels under construction

Post by starwindz » December 31st, 2011, 12:47 pm

ecco wrote:Hi.
After recently coming across David's excellent snes editor, the first time in ages I've visited this place, I decided to take advantage of a little time off work and start making some levels. Probably the one and only set I'm likely to make, as it takes a while and I don't have much time anymore.

When I've done at least half the levels I may upload a one-level preview or something to keep you going, or whoever may be interested in it. It'll be a while though as I've only done a few so far and they take various hours for me to design, implement and test, and I'm back to work soon.
Once complete feel free to use and include in whatever packs there are out there, just stick them with my older original pop1 level sets (including the snes layout set and the 'mirror' set. Thanks

In the mean time here's a picture:
Great job! BTW, are you the creator of the snes level mod and mirror mod for pop1?

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Re: New snes levels under construction

Post by ecco » December 31st, 2011, 6:05 pm

Hi starwindz, yep, I am :)
Roomshaker's Mirror Room command had a good run there.

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Re: New snes levels under construction

Post by ecco » June 28th, 2014, 7:24 pm

Finally I've had some time away and was able to work some more on this. I want to upload a few levels this weekend or next to keep you occupied, while I finish the rest. I have about one third to go. It's only taken me 2½ years since I started so at this rate, maybe by summer 2015 they might be finshed.

Where should I upload files to? This same thread?
level_03_01.jpg
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Re: New snes levels under construction

Post by Norbert » June 30th, 2014, 4:58 am

ecco wrote:Where should I upload files to? This same thread?
Sure.
Or wait until it's finished, whichever you prefer.

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Re: New snes levels under construction

Post by spartacus735 » June 30th, 2014, 12:24 pm

ecco wrote:Where should I upload files to? This same thread?
You can upload your mod like this topic : viewtopic.php?f=116&t=3409 ( "new levels and mods for SNES" )

exemple : Snes mod: "name of mod"
and write the modifications of the mod :
New slabs/Walls : Yes
New levelset : Yes
Guard modification : Yes
Hexa Hack : Yes ( ending )
Color : Yes
Story : No
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod

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Re: New snes levels under construction

Post by salvadorc17 » July 1st, 2014, 12:32 am

Will be interesting if you use custom palletes for your mod, also good luck for your levels...

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Re: New snes levels under construction

Post by spartacus735 » July 1st, 2014, 12:37 am

salvadorc17 wrote:Will be interesting if you use custom palletes for your mod, also good luck for your levels...
Yes I agree.

Salvador do you want some example of custom palletes ? I can help you if you want.
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod

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Re: New snes levels under construction

Post by salvadorc17 » July 1st, 2014, 4:15 am

Thanks men, but i have a mod that show it precisely:

The Dark Castle

viewtopic.php?f=116&t=3087

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Re: New snes levels under construction

Post by ecco » July 6th, 2014, 12:44 am

Nice idea salvador but I haven't and won't be making custom palletes or graphics for the snes version. I did that with the PC version years ago, and even with that limited palette, it took a really long time.
My levels are merely 'another set of levels', allbeit in the style I like.

I'm nearly done. Two levels left to design, but still need to test through them all, make sure links work etc. I've made a bigger push than I expected these last two weeks, so I'm going to wait until they're all done.

I'll add another couple of screenshots a bit later.

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Re: New snes levels under construction

Post by ecco » July 6th, 2014, 1:42 am

level_03_02.jpg
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level_10.jpg
level_18_01.jpg
level_18_01.jpg (58.9 KiB) Viewed 1225 times

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Re: New snes levels under construction

Post by salvadorc17 » July 6th, 2014, 1:58 am

No problem, your set or levels looks interesting, cant wait for a release to check gameplay...

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Re: New snes levels under construction

Post by ecco » July 13th, 2014, 7:48 pm

All levels finally designed and implemented and gameplay/ links etc working :)
Only thing remaining is to do some tidy up, namely half of the levels still need the bricks and backgrounds to be tiling properly.

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Re: New snes levels under construction

Post by salvadorc17 » July 14th, 2014, 9:57 pm

Cant wait for see a release of your mod, expect that it will have good gameplay...

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Re: New snes levels under construction

Post by ecco » July 20th, 2014, 6:36 pm

I'm 90% sure I will be able to release the levels next weekend.

Was never happy with level 1 so redesigned that last night. Playing through the full set now, and keep finding small errors and other tweaks to make. Done half of them but I have to stop for today. Also to check it can be done in the time limit, but so far ok. It's looking to be a lot tighter than the original though.
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