POPSnes Dev - Extended game

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salvadorc17
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POPSnes Dev - Extended game

Postby salvadorc17 » April 14th, 2017, 10:11 pm

POPSnes Dev - Extended game (WIP)
Version 1.0 April 2017
=============================

This is my new project for Snes version capable of emulate game, that does include a lot of new options. I wanted to create an extended editor capable of change ROM defaults and RAM values.

Features
-Fast playing game with custom emulator.
-View debug game information.
-Change levels and guards/enemies defaults values.
-Load custom replay saves for specific level.
-Hex editing. (TODO)
-Fast edit levels tiles and events. (TODO)
-Pallete and graphics changes while in game. (TODO)

Download:
http://www.mediafire.com/file/q5q5umc15 ... nesDev.rar

popdev1.png


popdev2.png


popdev3.png
Last edited by salvadorc17 on April 14th, 2017, 11:23 pm, edited 2 times in total.

salvadorc17
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Re: POPSnes Dev - Extended game

Postby salvadorc17 » April 14th, 2017, 10:13 pm

Usage and technical information

=============================
Controls
=============================
By default the controls cannot be changed, this will be fixed in later updates.

Game controls
-Arrows for movement.
-WASD for actions.
-QE for LR extra buttons.
-Enter for start and Spacebar for select.


Debug controls
-Numpad arrows for room movement.
-Numpad +/- for room change.
-IJKL for prince tile movement.

Edit controls
-Numpad arrows for room movement.
-Arrows for tile movement.
-Numpad +/- for tile changes.

=============================
Replays
=============================

The replays are files that stores the changes in input and other game elements, and will reproduce those after reseting in Replay Mode.
The synchronization need to be adjusted to be changed, but right now is one step per 1/6 sec ( 60 mhz) for ntcs.

If you can help me, please comment to improving this elements, or adding more technical info.
Last edited by salvadorc17 on April 15th, 2017, 9:35 pm, edited 1 time in total.

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starwindz
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Re: POPSnes Dev - Extended game

Postby starwindz » April 14th, 2017, 11:16 pm

Cool and nice project! I am looking forward to see the released version. :)
Last edited by starwindz on April 15th, 2017, 11:44 pm, edited 1 time in total.

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starwindz
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Re: POPSnes Dev - Extended game

Postby starwindz » April 14th, 2017, 11:34 pm

My idea for your development:

1. 'Skipping Konami logo' as default setting in order to reduce loading time.
2. 'Tweaking some tile element' such as changing chomper to crusher or guillotine in real time

David
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Re: POPSnes Dev - Extended game

Postby David » April 15th, 2017, 11:51 am

salvadorc17 wrote:If you can help me, please comment to improving this elements, or adding more technical info.


In POPSnesDev.exe.config I had to change v4.5 to v4.0 to be able to start.

The emulation is quite slow...

Say, did you use the source code of some existing SNES emulator for this?
If you did, you should note it somewhere.

It seems that I need to press File -> Reset to start.
You should mention this.

The menus could show which options are selected, with a checkmark.

salvadorc17 wrote:Usage and technical information

You should include these in a text file together with the program.

salvadorc17 wrote:-Numpad arrows for room movement.

This works only in edit mode.

salvadorc17 wrote:-Numpad +/- for room change.

This works only when not in edit mode.

salvadorc17 wrote:-IJKL for tile movement in editor.

This does not seem to work for me.
Instead I need to press the arrow keys.

starwindz wrote:1. 'Skipping Konami logo' as default setting in order to reduce loading time.

It seems this is already so: Reset starts level 1 directly.

salvadorc17
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Re: POPSnes Dev - Extended game

Postby salvadorc17 » April 15th, 2017, 9:32 pm

starwindz wrote:1. 'Skipping Konami logo' as default setting in order to reduce loading time.
2. 'Tweaking some tile element' such as changing chomper to crusher or guillotine in real time


Yes, all this will became possible next update.


David wrote:The emulation is quite slow...
Say, did you use the source code of some existing SNES emulator for this?
If you did, you should note it somewhere.


Yes emulation could be slow by the memory reading method im using, will try to improve performance next time.

salvadorc17
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Re: POPSnes Dev - Extended game

Postby salvadorc17 » April 21st, 2017, 10:05 pm

Have made a little update with some bugs fixes and new options.

-Game options.
You can setup different game settings, like level, player data, and guard data (TODO).
Edit player life and position.

Download: http://www.mediafire.com/file/w8zd33xmo ... nesDev.rar


popdev4.png


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