Norbert wrote: ↑March 28th, 2021, 12:11 am
David wrote: ↑March 27th, 2021, 6:22 pmI see another small change: On the game select screen, as I move the cursor over the buttons, the names of the games appear above each prince.
True.
It should make that selection screen more user-friendly for new users.
Yes, that's a great change!
By the way which font it is?
And of course the other changes like not allowing certain key pressed are also great for creating levels with less number of rooms and requiring good thinking. Would it be possible for SDLPoP to read these bytes and disallow certain key presses?
I'll look into the source code too
Edit: Ah, it was easy. You need to make change in the
read_keyb_control() function. Need to somehow read the bytes and don't set the control variables, even though the keys are pressed. But I haven't yet figured out how to set the auto-runner. Always keep that control variable value? Need to try.
Edit 2: Yes it works!