I was exploring the modding capabilities of the SNES version(Maybe a coming mod), and I love the UI of Apoplexy. So, I decided to edit levels with Apoplexy and edit palletes with Pr1SNESLevEd. It was going fine (guards, environment edited), and then I decided to edit the Hit Point Palletes. I saved the changes, but then I couldn't save levels in Apoplexy! Instead of the save button, I see this X:
If not, I can stick to Pr1SNESLevEd which is ok.
Is there any way to fix the hit point pallete back to original, and if not, is there any way to get Apoplexy editing back.What happened?
Re: What happened?
Pr1SnesLevEd can do more than apoplexy, and apoplexy noticed something changed that it doesn't fully understand, so it disabled saving as a precaution. There's no easy way to fix this. Generally, my advice to modders who'd like to use both editors is, instead of moving back and forth, to start with apoplexy and then when the basic level layouts are finished move to - and stick with - Pr1SnesLevEd.
Re: What happened?
I’ll watch some tutorials and learn pr1snesleved.Norbert wrote: ↑July 10th, 2019, 7:40 pm
Pr1SnesLevEd can do more than apoplexy, and apoplexy noticed something changed that it doesn't fully understand, so it disabled saving as a precaution. There's no easy way to fix this. Generally, my advice to modders who'd like to use both editors is, instead of moving back and forth, to start with apoplexy and then when the basic level layouts are finished move to - and stick with - Pr1SnesLevEd.
Basically, the only confusing thing in the editor is door events. Everything else is manageable.
Re: What happened?
Yes.
Don't forget to add a link back from the new room to the old room as well!
Pr1SNESLevEd is not smart enough to make sure that the rooms are linked properly.