apoplexy v2.7 released

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).

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Norbert
The Prince of Persia
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apoplexy v2.7 released

Postby Norbert » August 21st, 2015, 10:43 am

I've just released version 2.7 of apoplexy.

The GNU/Linux version is available here.
The Windows version can be downloaded here.

Changes since the last version:
+ Now auto-enables all PoP1 resources, if necessary (and possible).
+ For PoP1, the "0"-"9" keys are now shortcuts for various tiles.
+ The "i" key now toggles tile information.
* Improved several of the PoP1 spike images.
* Cleaned up the code a bit (e.g. simplified PreLoadSet()).
* Less #define's are used for the calculation of tile offsets.
* Changed various iEditPoP if/else statements to switches.

salvadorc17
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Re: apoplexy v2.7 released

Postby salvadorc17 » August 22nd, 2015, 10:17 pm

Working good so far, but im not sure if is a bug, when added a guard type in prince 2 caves, it always keep changing to skeleton...

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Norbert
The Prince of Persia
The Prince of Persia
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Joined: April 9th, 2009, 10:58 pm
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Re: apoplexy v2.7 released

Postby Norbert » August 22nd, 2015, 10:32 pm

On the guards screen, if there is a red border around the L R checkboxes, then the level type doesn't support that particular guard type.
In the caverns, the game loads resources for the skeletons and the sword.


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