Apoplexy Tutorial
Apoplexy Tutorial
Here is my Apoplexy Tutorial
How create broken room
How create broken room
Re: Apoplexy Tutorial
Nice.
- SuavePrince
- The Prince of Persia
- Posts: 1091
- Joined: January 26th, 2015, 6:21 pm
Re: Apoplexy Tutorial
Yaqswx asked me to share your videos:
Prince of Persia 1: Apoplexy - create gates
Prince of Persia 1: Apoplexy - create gates
- SuavePrince
- The Prince of Persia
- Posts: 1091
- Joined: January 26th, 2015, 6:21 pm
Re: Apoplexy Tutorial
Prince of Persia 1: Apoplexy - For beginners
He is amazing player
He is amazing player
Re: Apoplexy Tutorial
Yeah, some of those things are useful to know, like how to quickly place the last used tile again without going to the tiles screen.
I like the idea of using the randomize function to help come up with ideas. Random stuff might indeed be useful for that.
By the way, I see that yaqxsw is still using version 2.0.
The latest release, version 2.6b, is better in several ways.
In particular, it is a lot faster (because it uses SDL2); just move around the mouse quickly on the main screen to see the difference.
Also, several bugs were fixed.
There's also an extra screen to easily change several PRINCE.EXE settings. (It allows you to, for example, quickly change guard hit points and types for each level without having to use CusPop.)
Plus a bunch of other stuff.
Re: Apoplexy Tutorial
Ok Now I upload latest apoplexy version and i look this + make some tutorial videos (some plans)
1. Create Room 8
2. Create prince.exe
1. Create Room 8
2. Create prince.exe
- SuavePrince
- The Prince of Persia
- Posts: 1091
- Joined: January 26th, 2015, 6:21 pm
Re: Apoplexy Tutorial
This information is necessary, greatyaqxsw wrote:Ok Now I upload latest apoplexy version and i look this + make some tutorial videos (some plans)
1. Create Room 8
2. Create prince.exe
Master Nikolay help us create maps as Trick of Through Level 09,enlighten us with your knowledge
Re: Apoplexy Tutorial
Now I finished my 5th tutorial Video!
Re: Apoplexy Tutorial
Nice. It's smart that you already built stuff before recording and just put the prince in those rooms.
Some of those illusions and crazy-looking tiles could be used to make it look like the palace is falling apart.
Some of those illusions and crazy-looking tiles could be used to make it look like the palace is falling apart.
Re: Apoplexy Tutorial
ThankNorbert wrote:Nice. It's smart that you already built stuff before recording and just put the prince in those rooms.
Some of those illusions and crazy-looking tiles could be used to make it look like the palace is falling apart.
What me most interested, is a invisible tiles. Or mirrors at dungeon Сan you do such a thing?
Re: Apoplexy Tutorial
Prince of Persia for SNES can do that, and a lot more.yaqxsw wrote:What me most interested, is a invisible tiles.
I suggest you try out David's Pr1SnesLevEd editor.
This is possible. David gave a technical explanation of what to do here (at the bottom). He or someone else might be willing to create a package for you that is 'patched' to allow usage of mirrors in dungeon levels.yaqxsw wrote:Or mirrors at dungeon Сan you do such a thing?
Re: Apoplexy Tutorial
Oh, and PoP2 also has invisible tiles in certain levels.Norbert wrote:Prince of Persia for SNES can do that, and a lot more.yaqxsw wrote:What me most interested, is a invisible tiles.
I suggest you try out David's Pr1SnesLevEd editor.
They impact the level backgrounds though.
This, for example, is an invisible tile:
(image mirror)
Re: Apoplexy Tutorial
Yes, but it possible on PoP1? i not found this optionNorbert wrote:Oh, and PoP2 also has invisible tiles in certain levels.Norbert wrote:Prince of Persia for SNES can do that, and a lot more.yaqxsw wrote:What me most interested, is a invisible tiles.
I suggest you try out David's Pr1SnesLevEd editor.
They impact the level backgrounds though.
This, for example, is an invisible tile:
(image mirror)