salvadorc17 wrote:The version 3.0 is also compatible when using PrinceSnes level editor??
I think your question is, are Pr1SnesLevEd and apoplexy compatible?
The short answer is: they are not fully compatible.
Here's the longer answer. In some ways they are compatible and in some ways they are not. The reason is that Pr1SnesLevEd can fully use ROM (SMC) files created with apoplexy, but apoplexy has difficulty using SMC files created with Pr1SnesLevEd. This is because Pr1SnesLevEd is more versatile:
- For instance, apoplexy focuses on allowing its users to consistently pick tiles from an overview of 48 preselected core tiles, while Pr1SnesLevEd focuses on allowing its users to manually create custom tiles using many tile element combinations. Since apoplexy mostly does not pre-load tile images beyond these 48 core tiles for each environment type, it will show most other tiles - including many created with Pr1SnesLevEd - as blue tiles with question marks on them.
- Another example, Pr1SnesLevEd allows non-level resources to reside in what we call/use as the second save area of PoP1 SMC files. If apoplexy reads and detects such SMC files, it will disable saving entirely. Currently there are two SNES mods where this happens: 1. The Castle of War
(by robert), and 2. Battle Royale
(by you, salvadorc17).
This is why I wrote here
If you want to use both editors, IMO
it currently makes (more) sense to use Pr1SnesLevEd for polishing after using apoplexy for prototyping.
Also, keep in mind that Pr1SnesLevEd is a tried-and-tested application that has been successfully used to create various mods, while apoplexy's SNES level editing functionality was introduced less than a year ago. Finally, as you've probably read in other threads, I have personally stopped developing apoplexy. This means that, in the off-chance you would run into a bug in apoplexy that requires code modification to fix, you might be on your own.
Having written that, mod authors who have prior experience editing DOS levels with apoplexy will have an easier time moving into SNES territory with apoplexy than with Pr1SnesLevEd. Using apoplexy could be their stepping stone to using Pr1SnesLevEd, to first get comfortable with the new SNES options and later pick up the flexible pro tool.