apoplexy for prince 2..

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).

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Norbert
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Re: apoplexy for prince 2..

Post by Norbert » April 3rd, 2015, 1:07 am

salvadorc17 wrote:That means that level have 32 rooms maximun and 30 tiles ( 10 per row) like prince 1???
You can use apoplexy to inspect PoP2 levels. After you start the application, click the prince on the right. If you then access the rooms screen, you will see that levels have up to 32 rooms. And if you look at the rooms, you will see 30 tiles: 3 rows, 10 per row. Thirty tiles per room is the same as PoP1, yes.

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Re: apoplexy for prince 2..

Post by salvadorc17 » April 5th, 2015, 9:30 pm

840 values for the level modifiers (32 rooms x 30 tiles x 4 modifiers)
1280 values for the events (256 events x 5 (room, tile, type, left, right))
128 values for room links (32 rooms x 4 (left, right, up, down))
Can you explain me better that, what mean level modifiers??, and what kind events??

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Re: apoplexy for prince 2..

Post by David » April 6th, 2015, 11:13 am

Events (also called door links) store the connections between open/close buttons and gates/doors (also dart guns and crushers).
Modifiers store things like background, wall patterns/cracks, type of potion, event of a button, openness of a gate, etc.

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Re: apoplexy for prince 2..

Post by salvadorc17 » April 7th, 2015, 9:09 pm

Only doors links are events??, there are no other like guard spawn, when some guards appear in front of you for example...

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Norbert
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Re: apoplexy for prince 2..

Post by Norbert » April 8th, 2015, 2:45 pm

If you want to know more about PoP2, you can use apoplexy to study PoP2 levels, and you can read:
http://www.popot.org/documentation.php? ... ifications
http://www.popot.org/documentation.php? ... cialEvents

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Re: apoplexy for prince 2..

Post by salvadorc17 » April 8th, 2015, 9:21 pm

Thanks for help, hope that all can be included into a modified version, (right now im thinking if will good a prince evolution mix of 1 and 2 features) also adding new stuff...

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