You can use apoplexy to inspect PoP2 levels. After you start the application, click the prince on the right. If you then access the rooms screen, you will see that levels have up to 32 rooms. And if you look at the rooms, you will see 30 tiles: 3 rows, 10 per row. Thirty tiles per room is the same as PoP1, yes.salvadorc17 wrote:That means that level have 32 rooms maximun and 30 tiles ( 10 per row) like prince 1???
apoplexy for prince 2..
Re: apoplexy for prince 2..
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: apoplexy for prince 2..
Can you explain me better that, what mean level modifiers??, and what kind events??840 values for the level modifiers (32 rooms x 30 tiles x 4 modifiers)
1280 values for the events (256 events x 5 (room, tile, type, left, right))
128 values for room links (32 rooms x 4 (left, right, up, down))
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: apoplexy for prince 2..
Events (also called door links) store the connections between open/close buttons and gates/doors (also dart guns and crushers).
Modifiers store things like background, wall patterns/cracks, type of potion, event of a button, openness of a gate, etc.
Modifiers store things like background, wall patterns/cracks, type of potion, event of a button, openness of a gate, etc.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: apoplexy for prince 2..
Only doors links are events??, there are no other like guard spawn, when some guards appear in front of you for example...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: apoplexy for prince 2..
If you want to know more about PoP2, you can use apoplexy to study PoP2 levels, and you can read:
http://www.popot.org/documentation.php? ... ifications
http://www.popot.org/documentation.php? ... cialEvents
http://www.popot.org/documentation.php? ... ifications
http://www.popot.org/documentation.php? ... cialEvents
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: apoplexy for prince 2..
Thanks for help, hope that all can be included into a modified version, (right now im thinking if will good a prince evolution mix of 1 and 2 features) also adding new stuff...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame