I've just released version 2.5.1 of apoplexy.
The GNU/Linux version is available here.
[Edit: and...] The Windows version can be downloaded here.
This is just an in-between release, the next version will have new features.
Changes since the last version:
* Changed PoP2's "spawn if guard(s) alive" to "prince row".
apoplexy v2.5.1 released
Re: apoplexy v2.5.1 released
Here is the Windows port.
To make the zip smaller, I deleted the png folder, and didn't include the games.
The DLLs are included.
I see you also added a greyed "die os: Y/N" setting. I guess it's the "Guards falling out of the screen"?
(And you also added a check for SSE.)
To make the zip smaller, I deleted the png folder, and didn't include the games.
The DLLs are included.
I see you also added a greyed "die os: Y/N" setting. I guess it's the "Guards falling out of the screen"?
(And you also added a check for SSE.)
- Attachments
-
- apoplexy-2.5.1-win32-no-images.zip
- (1.57 MiB) Downloaded 62 times
Re: apoplexy v2.5.1 released
Thanks! I've also added a link to the full Windows package to the first post of this thread.David wrote:Here is the Windows port.
Yes, what you write is correct.
For now I just wanted to have that prince row issue out of the way so I can take all the time I want to work on new features without feeling rushed to get that PoP2 fix out the door.