Custom tiles and events in apoplexy???

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).
Post Reply
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Custom tiles and events in apoplexy???

Post by salvadorc17 »

Hi im starting using apoplexy for modding for pc version, i used to mod for snes. Now i want to ask how to use it for custom tile editing, and also how to create custom events, like drink potion opens a door or make brick loses.

Any help...

Image
User avatar
yaqxsw
Wizard Scribe
Wizard Scribe
Posts: 727
Joined: June 18th, 2012, 3:35 pm
Location: Germany

Re: Custom tiles and events in apoplexy???

Post by yaqxsw »

You should see a blue drink. Up the drink hang text (aktivate room 8), this drink you place on something room. Later you fix room 8 on the map. In room 8 left up you edit button, lose tiles or other things.

This event is only in room 8
User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 5745
Joined: April 9th, 2009, 10:58 pm

Re: Custom tiles and events in apoplexy???

Post by Norbert »

Yes, you can use this potion...

Image
(mirror)

...that says "activate room 8 upper left" to activate the top left tile in room 8. On that top left tile in room 8, you could have, for example, a drop or raise button that could close or open one or more gates.

More complicated things are possible. Forum user tacosalad explained it (starting) here, but it's extremely complicated.

Unlike the SNES version, PoP1 for DOS does not have multi-layered tiles, so you cannot combine foreground and background layers in the way Pr1SnesLevEd allows you to.
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Re: Custom tiles and events in apoplexy???

Post by salvadorc17 »

You should see a blue drink. Up the drink hang text (aktivate room 8), this drink you place on something room. Later you fix room 8 on the map. In room 8 left up you edit button, lose tiles or other things.
This event is only in room 8
Dont understand you well, you mean only this event can be on room 8, and no work for other tiles???

But how complicated, i have seen a video about levels, where you drink a potion and after a door is been opened...
User avatar
yaqxsw
Wizard Scribe
Wizard Scribe
Posts: 727
Joined: June 18th, 2012, 3:35 pm
Location: Germany

Re: Custom tiles and events in apoplexy???

Post by yaqxsw »

Yes. It work only room 8.

You can fix raise (button for opening gate) in room 8. So this raise activate gate on other room. Test it
User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 5745
Joined: April 9th, 2009, 10:58 pm

Re: Custom tiles and events in apoplexy???

Post by Norbert »

salvadorc17, see the Instructional Video, starting 4:40.
The tile in the upper left of room 8 can be a raise or drop button that opens gates.
As yaqxsw writes, you could test it for yourself to find out.
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Re: Custom tiles and events in apoplexy???

Post by salvadorc17 »

Yes i have seen the video, but dont understand well how it works...
User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 5745
Joined: April 9th, 2009, 10:58 pm

Re: Custom tiles and events in apoplexy???

Post by Norbert »

If you don't understand how it works, download another person's mod that has what you want and look at their level(s) inside a level editor.
Practice, young grasshopper, makes perfect.
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Re: Custom tiles and events in apoplexy???

Post by salvadorc17 »

Ok, i can use the mods from total pack??? also can you answer me about snes rom hex editng in other post...
User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 5745
Joined: April 9th, 2009, 10:58 pm

Re: Custom tiles and events in apoplexy???

Post by Norbert »

salvadorc17 wrote:Ok, i can use the mods from total pack???
Yes, just pick a mod and move it into the prince/ directory of apoplexy.
salvadorc17 wrote:also can you answer me about snes rom hex editng in other post...
I barely know a thing about that, but I think David recently answered your question.
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Re: Custom tiles and events in apoplexy???

Post by salvadorc17 »

Thanks for your help norbert, i see that david is the one that know from snes version, no problem...
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Re: Custom tiles and events in apoplexy???

Post by salvadorc17 »

Now i have problems trying to trigger multiple events at time, i want door open and brick lose activate when i hit the brick to raise event.

Image
User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 5745
Joined: April 9th, 2009, 10:58 pm

Re: Custom tiles and events in apoplexy???

Post by Norbert »

That requires a custom PRINCE.EXE file.
You can use CusPop for this: in the "Set up allow triggering any tile" section, use Enabled, and then click the "Get the file" button at the end of that page.
salvadorc17
Calif
Calif
Posts: 553
Joined: August 27th, 2011, 2:04 am

Re: Custom tiles and events in apoplexy???

Post by salvadorc17 »

What is this cuspop a custom tool to create hacked prince vesions=??
User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 5745
Joined: April 9th, 2009, 10:58 pm

Re: Custom tiles and events in apoplexy???

Post by Norbert »

salvadorc17 wrote:What is this cuspop a custom tool to create hacked prince vesions=??
http://www.popot.org/other_useful_tools ... and_CusAsm
Post Reply