I'm happy to announce that I've just released version 1.9b of apoplexy.
The GNU/Linux version can be downloaded here.
I've asked David to create a Windows port.
[Edit: and...] The Windows version can be downloaded here.
This new version features:
+ Added a screen that can be used to place custom tiles.
+ It's now possible to double the interface size.
+ Users can now copy and paste rooms, and flip rooms (horizontally and vertically).
+ Levels can now also be exported to XML.
+ The events screen now displays the target tile.
+ It's now possible to sprinkle levels with random decorations.
+ Added a simple help screen.
+ Added two extra guard levels.
+ A LEVELS.BAK file is now being created before saving a level.
+ The application can now immediately display any level on startup.
+ It's now possible to switch between dungeon and palace environments.
* Several aesthetic and interaction improvements.[1]
* Clearing a room now also removes the guard.
* It's now easier to re-use the last used tile.
* The scroll wheel can now also be used for horizontal scrolling.
* Immediately playtesting specific levels now also works with non-default cheat codes.
* Randomize no longer uses - now marked - distorting tiles.
* It's now easier to decrease room numbers on the broken room links screen.
* Fixed the image of one of the palace tiles.
[1] Displays the room under the current room. If there is no room to the left, displays a wall. Better response to the selection of persons. Key repeat on. Less unnecessary screen updates.
Couple of screenshots:
Video:
I'm currently working on adding PoP2 support to apoplexy.
apoplexy v1.9b released!
Re: apoplexy v1.9b released!
I've ported it to Windows. I attached it to this post.
It's now so big that:
- I had to use 7zip,
- I had to remove the game from the prince folder,
- I also had to put the DLLs into a separate archive.
So the files are smaller than 1 MB, which is the maximum allowed file size in the forum.
I had to make only one change in the source, here:
I had to remove the second argument of mkdir.
(Should "xml" be XML_DIR instead?)
About the new buttons:
I think they should be documented a bit better. (Not just in a video.)
If I understand correctly, their functions are:
First row:
zoom 2x (z)
copy room (ctrl-c)
flip room vertically (v)
change level type (dungeon or palace) (t)
Second row:
decorate level (")
paste room (ctrl-v)
flip room horizontally (h)
nothing?
It's now so big that:
- I had to use 7zip,
- I had to remove the game from the prince folder,
- I also had to put the DLLs into a separate archive.
So the files are smaller than 1 MB, which is the maximum allowed file size in the forum.
I had to make only one change in the source, here:
Code: Select all
/*** Create directory. ***/
if (stat ("xml", &stStatus) == -1)
{
mkdir ("xml", 0700);
}
(Should "xml" be XML_DIR instead?)
About the new buttons:
I think they should be documented a bit better. (Not just in a video.)
If I understand correctly, their functions are:
First row:
zoom 2x (z)
copy room (ctrl-c)
flip room vertically (v)
change level type (dungeon or palace) (t)
Second row:
decorate level (")
paste room (ctrl-v)
flip room horizontally (h)
nothing?
- Attachments
-
- dlls.7z.zip
- (381.04 KiB) Downloaded 80 times
-
- apoplexy-1.9b-win32-nodlls.7z.zip
- (841.5 KiB) Downloaded 79 times
Re: apoplexy v1.9b released!
Thanks a lot!David wrote:I've ported it to Windows.
I've put everything together in one ZIP archive:
http://www.popot.org/level_editors/soft ... -win32.zip
(Also added the PoP1 files, dosbox.bat, the DOSBox directory, and I've moved dlls.txt to the docs directory.)
What you write is correct.
The "nothing?" is also correct; it's to undo changes, but that's not yet implemented.
Re: apoplexy v1.9b released!
I've checked it briefly and it seems to be improved. I'll try to use all of its advantages.
Good job!
Good job!