I not understand with button room, it lock difficult... can anywhere tell me?
And i will make new level "Prince without sword", this level mean, all level 1-14 prince hadn't sword and he pass all level . I try make Moscow Tracer and my style. That is fun and clever level!
But i had question: how did, that prince without sword on level 2,3,4,5,6,7,8,9,10,11,12,13,14? when prince put sword on level 3 and next level he hadn't sword, how did, who can i get this prince.exe?
Apoplexy version 1.2 + question
Re: Apoplexy version 1.2 + question
If anywhere take me this prince.exe, i make almost nicest level in prince of persia!
Re: Apoplexy version 1.2 + question
If so-called "broken room links" exist, the room links screen looks like this.yaqxsw wrote:I not understand with button room, it lock difficult... can anywhere tell me?
The 24 'plus signs' on that screen represent the 24 rooms (the middle squares) and the rooms the player will enter when he leaves them (the bordering squares).
As you can see, if the player leaves room 21 to the right, he will enter room 17.
However, room 17 does not have room 21 to the left (but room 12), so that's a "broken room link".
As you can read on that screen, if no more "broken room links" exist, you will automatically return to the regular room links screen.
If you don't want to use broken room links in a level, either don't access the "broken room links" screen or don't touch anything there.
To understand "broken room links" better, you could download Repetition of Time and watch the playthrough of level 3 while you look at that level's room links in apoplexy.
Which mod are you talking about?yaqxsw wrote:[...] all level 1-14 prince hadn't sword [...] how did, that prince without sword
Re: Apoplexy version 1.2 + question
I want to construct fashions, the prince without a sword, he runs on all level without a sword. In normal to a fashion 1 level runs without a sword and when passes to level 2, it has already a sword.Norbert wrote:Which mod are you talking about?
And I want, that prince hasn't sword on next level and so till the end of level. And if the prince took a sword in 4 levels, at the following level at it the sword disappears.
There is such possibility to receive Prince.exe?
Re: Apoplexy version 1.2 + question
Well, the good news is: theoretically, changing the level where the prince gets the sword should be possible.
The original 6502 assembly source code, for example, has a TOPCTRL.S file that says:
So, it checks if the current level is #1 and if so/not (bne; Branch on Not Equal) you either get the sword or not.
Something similar must happen in the DOS version.
Maybe David or htamas could figure out what to change...
...to make it a greater (or smaller) than <nr>, and then poirot could add it to CusPop.
The original 6502 assembly source code, for example, has a TOPCTRL.S file that says:
Code: Select all
lda level
cmp #1
bne :gotswd
lda #0
sta gotsword ;Start Level 1 w/o sword
:gotswd
fin
Something similar must happen in the DOS version.
Maybe David or htamas could figure out what to change...
...to make it a greater (or smaller) than <nr>, and then poirot could add it to CusPop.
Re: Apoplexy version 1.2 + question
when will add, inform here it is necessary for me for testing.Norbert wrote: and then poirot could add it to CusPop.
I think, this MOD will bring interest to players
Re: Apoplexy version 1.2 + question
The problem is that the DOS version is a complete new version made in Quick C, so the source is different. But if you want to change that, it is possible looking for the record where the sword is located. I'll give it a try.
Btw, CusPop 3.0 is on the way
I'm opening again the hex editing thread at viewtopic.php?f=67&t=3158
Btw, CusPop 3.0 is on the way
I'm opening again the hex editing thread at viewtopic.php?f=67&t=3158
Re: Apoplexy version 1.2 + question
If there was a new version, write here. I will be very glad. Just I finished 2 levels. it was necessary to test.poirot wrote:Btw, CusPop 3.0 is on the way
But I am sure. that it is passable level
Re: Apoplexy version 1.2 + question
hmm.. too long or forgotten project
Re: Apoplexy version 1.2 + question
poirot is still working on the new CusPop version with the sword settings.yaqxsw wrote:hmm.. too long or forgotten project
These things take time, he's a busy man. Just be patient...